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Thank you The Linkage but I didn't understand everything.

- Ok, I did it

- I will see later because I saw the vaidas369 motor's use the same ratio more or less.

-I didn't understand what is the difference between polygon and boxes and what polygon and what boxes. Where do you want I put one ?

-Ok I did It

-I don't find "gun tech". And I use almost the same tech than vaidas369

-Ok I changed It still using math.toInt for a future dashboard.

-I don't really understand how Bend works so I put infinite torque to my hinge;)
Thank you again. I changed my motor, I changed the ratio (I think), I put the gun tech (looking at the vaidas369 motor).

If I changed polygon in a simple box, does it will work?

About the bend, I will try different value and try to find some tuto.

About the 90degres piston You have right. I made this beacause actual 4 cylinder works like this but I forgot they are 4 stroke and not 2 stroke.
the piston are here just for "deco". Ball collide with the boxes behind;) Do you think if boxes collide more boxes (piston more transparent), motor will be stronger?

I listen to your advice ! I made everything you said to me;)

How do you know the torque??
Last edited at 2014/08/20 10:06:43 by francky380a380
Of course no !! Caterham are propulsion;)
Good idea;) BUT:

-put the frequency to 100/110 Hz to improve power.

-increase the density of spawn object

-airfrictionmultiplier = 0

-friction = 0

Look at the other motor (spawn engine and rotary engine) to see what script they are using. You will learn a lot !!
Good but I think you can improve the stability;) Make the front heavier or make the propulsor stronger at the left.

you can also make a better cannon.
Very good scene. the only thing you can modify it's the tank. I think you should put another pump because the tank is never empty.

About the track I agree with lompilomp
Very good
infinite friction ... you cheat;)
sorry but I don't see any difference ... Nothing Spawn ...
It doesn't work ...

My spawn fonction is :

(e)=>{
e.other.color = [1.0, 0.0, 0.0, 1.0] ? {
Scene.addCircle({
color := [1.0, 0.0, 0.0, 0.5];
opaqueBorders := false;
friction := 0.0;
restitution := 0.0;
zDepth := 150;
pos := e.other.pos;
vel := entity.vel;
drawCake := false;
density := (scene.my.acc);
collideSet := 6;
radius := 0.07;
collideWater := false;
airFrictionMult := 0
})
} : {
Scene.addCircle({
color := [1.0, 0.0, 0.0, 0.5];
opaqueBorders := false;
friction := 0.0;
restitution := 0.0;
zDepth := 150;
pos := e.other.pos;
vel := entity.vel;
drawCake := false;
density := (scene.my.acc);
collideSet := 24;
radius := 0.07;
collideWater := false;
airFrictionMult := 0
})
}
}

(the green ball)

Is there a mistake ?

Moreover, change the layer af the while ball (who support blue and green) from A to nothing.

It's very strange ...
Now object spawn (I made two differents spawner ball and it works at low RPM) BUT, the blue laser doesn't have the priority on the red so the value doesn't change (for example, .acc stay at 15 instead of 400 when I hit blue laser key), WHY ?
I uploaded the new file BUT I understand the priority system now, it depends of the "Zdepth" ( a laser in front of an another will be a priority against the one behind, no matter the color !)

Now I have a problem with the condition in the script ^^ .acc change good from 15 to 400 but imode doesn't change;)
Last edited at 2015/07/18 10:48:03 by francky380a380
IT WORKS NOW !!!!!!! I delete the condition: rpm > 2 ... and it works great;)
Excellent, I love the guy, his dance is so ... He has a great lopsidedness LoL)|( :yum: :tup:
Very good !!!

But I think you could make the smoke circles with a lighter density because they stay in the bottom of the combustion chamber so it's not very realistic!

However, very good scene, 9/10 !!! :tup: :tup:
The blue laser is "behind" the red. When you click on the blue and then shift + scroll (the mouse) to ut it in the front, your motor accelerate.

Is your problem solve ?
Sorry but I don't understand your comment, sorry.

30 MPH? My speed limit on my computer was about 210km/h -> 130MPH
I think you press X to put the short gearbox which allow a big torque but low speed. Press X again and you will go to 130MPH!!! and more (the motor will certainly blow up but whatever !!)

The gear box has already 8 speed, I think it's enough for a truck like this.

But, thank for rating !!

I hope you will enjoy the V 2.0
Oh, I'm stupid too, I added so;)

You can create a new account and rate it 10 :tup:
@pnvv Whaou, 480HP !! I'm stunned !!Thank for that information :tup:

V6 is a pure wonder, it runs the Nissan GT-R R35;)

@Kilinich WHAOU, you here, in my scene ?! Thank you !!

2 more things:

- I need a fully operated dashboard (I suck at this ...) with indication for Low/long gearbox, the gear selected, if it's 4 or 6 wheels drive, ignition and of course rpm meter and speed meter (with great needle dial) please;)
I will upload the new truck (with a better design) where you could work on.

- When i pass the 58 m/s (210km/h) the wheels begins to vibrate ... and i don't remember how to avoid that, please help me =)
When i turned them to 0 they act like if they are no axe, the truck "fall"
Yes i did it but not enough, I tried 50 then 500 and finally 5000, and it works !!!! Thanks !!

Speed limit: 250 Km/H due to the ruptor of the motor, i will try new parameter to reech 300 Km/H.

I will upload the new version this week-end. I hope...
Yes you can, of course ! With a little credit that' be great :tup:
keep crate, it's a great beginning !! 8/10 !!:tup:
Yes, good design but it's a little weak, only 800Nm (but i'm not sure).

If you want to make a strong engine, look at the vaidas369 tutorials, there are 3 scenes which show how to make a great engine. I did a V6 who has 8000 Nm at 60 rad/s => 760 HP !

Moreover, are you sure the configuration of the rods are the best ? I think opposite rods in the same circle is the best (180°), like in the real engine. Here you place rod only 90° from each other, so there are some times piston doesn't ignite so it can't produce throttle.

If you update, I will rate it 8 or even 9 !!
Oups, I will correct. But how do you measure?
Ok the scene is what i was looking for.

For the equation I use: Nm * rad/s / 736 = HP It's the same but don't need to convert rad/s => rpm

How do you use the dyna ? what I need to connect?
why can't you script ?
ah ah ah ^^

I have a life too don't worry (Gf, friends, good study, familly, etc.). I learned how to script at a very low rhythm looking at the other scenes and trying to understand how they work. There are some tutorials on internet too.

All the "scriptman" are not nerds or nolife you know, it could be insulting for us !!

Take a little time to learn thyme scripting and you will be able to make scenes much more interesting!
Thank you toni,

I'll check this out !
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