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10/10:coolgrin:

check out my AR that uses a similar gas-piston.
Thanks, Xray!! everything on the rifle can be - or should be able to be - operated with the drag tool. I have had errors in uploading before, where a project works perfectly on my personal computer, but I get reviews telling me it seems to have errors after upload. I will check it to be sure.

*Edit* I updated a few things, but there seemed to be nothing wrong with the selector. It just needs to be dragged, not rotated with right-click.
Last edited at 2013/12/18 17:22:17 by ngphil
there is a little tab at the back of the selector, opposite the pin pointing at "safe". click and drag that tab down, and the selector should rotate with it. kind of like a steering wheel, but with a stick on it that you push down. make sense?
UPDATE TIME!!! Improved sim frequency, bettered the mechanisms (again) to accommodate the new frequency, and added a red dot on the selector switch that indicates where to drag, as people seemed to be having issued with it. DRAG FROM THIS RED DOT, and you will see how easy it is to rotate the selector. The selector automatically "snaps" into the nearest position when released.
yeah, the 1911 is used as a comparison to many other firearms in terms of functionality and reliability. I am more familiar with rifles, specifically the M16
try disabling rotation for the drag tool. when you click on the tool, a mini menu should pop up near the bottom left of the screen. check the box that says "Disable rotation", and it should no longer rotate. once it is inserted, un-check that box. I usually load it without doing this, without any problems. but I also drag from the top of the magazine.
I have no issues operating it. XD I use the drag tool for everything in the simulation, and I do not change tool parameters at all. The magazine seems to resist rotation when dragged from the top (well, obviously, because you would be grabbing it from a point above its center of gravity). I find this easier to operate than some of the really popular firearms on here (not saying they are bad or that mine is better, though). It seems to be an axiom of algodoo, that the scene that is easiest to use is the one you created yourself. It seems to be a little less "fool proof" than I had hoped. And I am not "fumbling around for the user," as you say. I did not even change the mechanics of the scene. I just updated it so people knew where to operate it (as people seemed to be having trouble doing so;) ) I also have always used the drag tool to rotate selector switches in other people's simulations, so using the rotate tool is a bit unheard of to me. I only use that when building the scene.
It also seems to me that people are getting way too used to scripted scenes. Isn't Algodoo a physics sandbox - not a programming software?
Actually, that is a good idea! I could make an interval mechanism that runs with a motor to incrementally increase or decrease firing modes with up or down. I will work on that.

and thanks for all your feedback, it helps me a lot!
:tup: :tup: try making it capable of auto-hovering (no input to make it hover)
Cool. I will post a response with the scene.
Last edited at 2014/01/01 22:35:31 by ngphil
I Have posted it. Take a look.

here is my scene that shows how this mechanism works in its simplest form: http://www.algodoo.com/algobox/details.php?id=76341
Last edited at 2014/01/01 23:19:07 by ngphil
Thanks man! I have a pump-action shotgun uploaded. Would you like me to strip the mechanism?
I am posting a response with the mechanisms used in a shotgun. Have a look at that:*)
This is pretty darn cool!! I have a similar gun that is powered by blow-back, and the hardest part to make was the one you made look so easy to build here:lol:

10/10.

You said put any ideas or improvements you may add, so I have one: make everything powered by the ammunition. It may seem daunting, but it is possible. Take a look at the Response I post to get an idea of how everything works;)
Very unpredictable, and needs a lot of work, but definitely has potential;) 8/10
Alright, look forward to seeing what you can come up with :lol:
10/10:coolgrin:
This has GREAT potential. The mechanisms are accurately placed, but flimsy. Maybe try increasing the density of some of the pieces to make them more "Solid". This way, the mechanisms will be less likely to pass through one another. 9/10:tup: :tup: You figured it out man, congrats:lol:
Oh, one more thing: Work a bit on the extraction and ejection mechanisms. They are a bit finicky as well. They work some times, but not others.
I Think he meant to load the magazine into the mag well, then cycle the charging handle. I agree, the magazine is difficult to load though. Still, 9/10
Oh hey, Birchy, your M16 fires well, but an M16 does not fire from an open bolt:/ I should probably create my own M16, prefferrably the M16A2, and add all three firing modes and safety with realistic mechanisms. I will work on that soon.
I am pretty sure this is kind of a re-creation of another scene I have seen on here. The controls are finicky, but the idea behind this is pretty cool. 8/10
Nice job, but this isn't semi automatic. I will post a response with a fix making it semi-automatic. Pretty easy to do.
This is a masterpiece of a Phun gun:o That you did this in Phun is amazing. I already have tons of trouble making mine in Algodoo XD. I actually got some inspiration for my NG-PSP-2 out of this one. It is nowhere near as complex or reliable as yours, though.
Good idea; I'll get to that. Hey, have you checked out some of my recent uploads?
Link me a picture or something. I will do research on the mechanisms and try to make them as realistic as possible, as well as incorporate every feature possible.

Yes, I will happily take requests ^^
oh, and I will be posting a response demonstrating how a 1911 disconnect works. beat the heck out of me for a while until I started building it XD
Made a skin of the PM 40. pretty cool design. Is it a hammerless or an internal-hammer design?
You got an '11 A1? Aren't they pretty rare?:o
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