the second part of script
1/50 of the x velocity is added to the y velocity creating lift from movement.
First part of script.
y velocity is subtracted to x velocity creating a gliding effect.
If you want it to work in your own scene. Add wing above relitive center of gravity. object script is applied to has to have a low density. COnnect object with axles. not fixjoints.
The entire scene could use some work. You did some work on hiding the mechanisms that did the work. Don't do that. Most of the community takes the "My first..." posts as a place to give advice. Don't hide anything until it works 80% of the time. You have a starting knowledge of sequence and collide groups, which is more than most. Keep up the good work and maybe look to youtube for some tutorials.
My refrigerator, well it's more of a can dispenser. I put 24 cans in it and it chills then, then you press a button and it pops one out. Kinda like a free vending machine. It recently broke and when I was fixing it I remembered the interesting mechanism and started making it in algodoo. I got kinda carried away.
I have this issue a lot. Circles only register friction with polygons once per collision, and not once per step. Make the blue part not collide with anything, the surface the green gear rolls on two half rings. Each half rin is a new object, so it updates the friction ever half roation. I'll post a reponse.
Fantastic. Took me a second to figure out how it worked. I've seen three piece blowback ammunition. I don't quite see how you cheated though. I feel a bit silly that I didn't think about using no selfcollision for tightly stacking ammo.