Thanks! ^^ You're great! Crossing the cables wont work! We need more cable segments with different collision groups or a new script method for the circles and boxes..
Last edited at 2009/04/15 22:25:45 by Otacon140.96
NOTE: Keep in mind that this new cable could have less performance if it gets a 50Hz input signal, but peripherals shouldn't send at this constant frequency
Last edited at 2009/04/16 17:05:08 by Otacon140.96
@juha686:
I succeeded to reproduce this error..
And i have found the reason why this won't work...
There is a ALU problem.. The ALU does not recognize the correct input..
Thank you for testing, juha686
Last edited at 2009/04/21 19:39:47 by Otacon140.96
Hahaha ^^ It's great! I understand you: That was hard work! Spawned circles (on mouseclick) trigger the buttons... Different matrices are used to store values and digit informations! Nice!
Last edited at 2009/04/23 12:07:02 by Otacon140.96
Wow! Great idea! 10/10
128 variables? That's not necessary! Create a simple array with 128 entries and link to the different indices. A1 would be scene.my.screen(0), A2 would be scene.my.screen(1) and so on...
Last edited at 2009/04/24 23:13:11 by Otacon140.96
@professionalphun: I'll do that. I included some floppies, but they currently contain no information. I'll upload ASCII art which will be stored on the floppies...
edit: Floppy 1 and 2 store a ASCII art.
Floppy 3 stores the introduction screen.
Last edited at 2009/04/26 18:35:24 by Otacon140.96
@swiss.assault: Your idea is great! I found the bug and corrected the scene.
Here's the link.
I disabled the rating function because the concept was invented by you.
I don't know how to eliminate the circles depending on the sim-time, but I know a way to eliminate the circles after they collide X times with another object.
fadeTime := 0.5 is correct. Your laser is very fast and thats the reason why you don't see a difference between 1.5 and 0.5. Try 0.05 and you'll see what I mean..
@xplane80: Good idea! I already know this calculator (scene response!) and it's operating mode. Let's design a new computer with global variables in the future. This is easier for our developing progress while it's harder to understand how it works (you can't see the sourcecode in phun)
Last edited at 2009/04/27 19:20:44 by Otacon140.96