It's decent.
Firing mechanism is the same as maxdw1212's.
The lead and carbide rounds don't have enough power to make it cycle.
The double power needs to have the red stopper @ 1800kg/m^2, and the orange firing pin block @ 10kg/m^2. Also, the blue block could also use getting set to 10kg/m^2.
Then it fires reliably... Overall, it's actually nice little design. Too bad there isn't a way to clear a jammed bullet.
Awesome tank dude, with little work it could climb vertically!
As for gun, I think nearly anything well adapted - meaning, hull designed with it - would work very well. There are quite a few guys that have kicking designs.
Talk to Paradigm 29, he has a sequence cannon that with little work could make this thing into a beast!!
From hero (Max's mag's + gun) to zero (Ottawa's mag + Max's gun)
I had a very long series of jams, misfeeds, and a dozen or so modifications had to be made to make it *work*. Even then it had difficulty up the ass.
Sorry dude, 5/10.
However, there is room for improvement!
Suggestions:
* Make it so that it locks in place.
* Fewer rounds might work better!
* Maybe a stand so that it doesn't tip left and right, something that slips around Max's setup. Basically, you shouldn't have to mod the gun to fit the mag.
Liked:
* Execution, it's a really nifty setup!
* Shattering glass.
* The different stages
Disliked:
* Veerryyy slow and laggy on Phun, running 3.2Ghz C2D
* Linear gears got all kinds of messed up due to rendering/Phun.
* Especially on the filling section, due to jiggling on the line, a lot of wine was spilled.
Once I deleted a bunch of extra pieces, switched out the gears to circles and such, it was much better.
8/10
PS: I'll probably sit down and optimize it for Phun, since it is a really cool build!