Okay, so bugs and flaws first:
-If making a texture-car use highest possible resolution pictures!
-Offroad tire on five lug (Integra swap?) bolted with only 3 bolts? You took some back mounted spare offroad wheel and put it on a EGg Civic. BAD idea!
-Paint or hide suspension, don't let it be random color...
-Please try to center your wheels...
-Try making more durable suspension...
-Exhaust pipe made from sheet metal? Have you ever seen this egg in real life? It has tiny pipe hidden under bumper.
Try to make a new one with better resolution textures and take in mind all things I wrote in this comment.
Terrible! Real shocks have diffrent characteristic in both directions - Low restriction for lowering (to allow faster suspension reaction) and higher damping for compression (to prevent bottoming out)
KarateBot - Since many beeginner users have no idea what "console" is. This is very simple thing just pressing Z and X and you can have speeed or accuracy in any of your other scenes
I made a remake of MX XTREME 08 downhill course and then I noticed in comments that it's not his Jeep, but it's yours and you did NOT give permission tu use in diffrent scenes.
So... I'm asking for permission to upload scene with three Jeeps, can I?
Hi, I'm not sure how this engine works... It throws away few water drops at very beggining hat causes few velocity spikes and then gradually slows down... What's wrong?
I think that the reason why this car looks totally diffrent than on schematics is scaling problem: You have probably applied texture without checking if proportions are right.
Easiest way: Make your schematics square (add white spaces around) and then import it into Phun on some square (hold shift while creating rectangle)
Czy jest jakaś różnica przy jeździe zarowno z "biegiem" i "biegiem plus blokadą" włączonymi naraz?
Zasadniczo utykam albo na ukrytych dziurach, albo na podjeździe (ani razu nie udało się podjechać), po prostu braknie mocy. Nawet naraz do gory i w lewo nic nie daje.
Haha It came to my head yesterday when I was thinking how to simulate "cones" in Phun
I made many gearboxes (most of them are barely working), but never this type like you did 2 and a half years ago
I've done some calculations and this type of gearbox is useless in real-life applications, since it's friction based and has very low contact area surface forces would destroy it in minutes (like an overloaded bearing...) It was thousands of N on two rollers just to transfer 100Nm from typical small car engine...
I have some other ideas for CVT, or rather torque converter using impulses to preload springs, that's next thing I want to do, but now I'm wasting my time instead of learning math for exams, so maybe tommorow