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that was SIICK!!
Thank you

very few people use material velocity and i think it is extremely useful for making phunlet safe objects
I see u used my sprite idea that was in my mega man scene!
very cool ill give 9/10
i dont get what it is for
OMG very very good

i am really impressed with all of your rockets!!

10/10
you have to delete the purple laser and then enter the target coordinates in the green box in the text color variable

AWESOME 10/10
you dont need three spaces between scripts
Very Impressive! and Reliable!

10/10
Ive been trying to think of ways to make this myself

Very impressive 10/10
Ohh very nice it works!!
i see how do you do this?
ok nice!
I see my texturematrix idea has caught on. nice work
damn i hate that
LOL 10/10
my madcat is better :P
yours doesnt look up and down and its all black
works better with only 2 circles
good but extremely fast im not sure it would collide with anything because it is going so fast

it helps to fixate the mechanism for stability
no it is because the strength of the motor is based on the density of the object that it is attached to. gold weighs more therefore it is stronger even though the motor strength is the same
nah i made this one
Yeah theres no way for me to test unless i have phun.

You notice that everyone has rated my scene with a 10/10 maybe its not my scene but your computer? get a clue realflow
Last edited at 2010/02/25 00:49:55 by fox11trot
yeah idk why this scene has been reposted by a couple people

this is MY at - at whats the point of reposting it?
Ok so when you start the scene the rocket is already going. If you zoom out and look way above the rocket there is an orange plane flying. hold the "a" key while the plane is above the laser that is to the left of the rocket and the laser will turn on and target the airplane. Then, the rocket will follow the plain and hit it.
an easy 10/10 I love the breakable objects script
I agree.
interesting, but only works with circles.

btw inertia multiplier only affects an objects rotational inertia. the higher the number, the more energy is needed to spin the object but it retains the inertia better
for example, if you had an object with 5 inertia mult and another with 1, then the object with 1 inertia multiplier will spin faster but will slow the spinning down easier if it hits something
the only way i know of doing this is spawning
siiick
mine explodes too
i think its version 1.7.1
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