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Yes Aducator, you inspired me to give softbodies a chance. I played level 1 and 2 of your games, but also looked for older softbodies to make sure it is the first cube-shaped one.

And yes, the hinge idea is from you too.
Because of the very different shape of our softbodies does it also have very different effects, so I thought nobody would notice...:blush:
But I built similar (but not as good) softbodies as this cube before and used hinges. I just never got the idea to make them motors.
Last edited at 2010/06/14 16:25:08 by Papriko
The thing outside has no friction. The circle still has friction and elasticity. That's why that happens.
Another cause is that the polygon probably isn't 100% perfectly calculated, so the circle seems not to suit in perfectly.
Last edited at 2010/06/15 16:06:20 by Papriko
Error is good, haaa...
No extra rules? Only safely over? Not something like "it must work alone" or so...?:huh:
And that was my first idea. That's why I said it would need more rules;)
Maybe next time,
Balls. Not sure how to rate it, so I don't do it...
Hehehe, good one!
But wasn't the guy meant to arrive safely at the other side?:P
There are invisible parts: A big ball stuck in the Ragdoll's back and a VERY thin rectangle in front of the catching-box.
Last edited at 2010/06/23 16:47:57 by Papriko
I like it! 10/10
Already had that a while ago, but it annoyed me rather than amusing, so I never published.
6/10. The bullets don't vanish or something. There are pins growing out of the tower. The missiles don't work when the angle is too low.
By me the half Ragdoll vanishes at the other side...
Understandable that it gets such a speed. 122.2 density + 50000 attraction.
The engine is (quite) interesting, but the scene holds nothing of that what the name promises...
The good ol' Gravity Oscillator!
Not 100% right. To me it shows 0.736g, although the Scale is empty.
Still awesomely done! 10/10
You should define "no cheating" closer.
@ dev8state: there were no exact rules, I interpreted the whole cave as winning zone;)
But your construction is good:lol:
Why don't you make it with a small script? A beacon and then a similar colorizing as I used for the balls in my scene "Color Play". Just this time for App.Background.skyColor and not for e.this.color
It is made for Algodoo. I tested it there and it worked great. The ball stayed in the middle of it.
10/10 for precision;)
Quite simple, but a wonderful toy!:D 10/10 from me
Doesn't work by me.
Uploading a scene to a public site and then expecting that only 1 person downloads it...:bonk:

Still congrats to Billybombill:)
For the gun design I'd give you an 8, but the explosion sucks. As davidz said is it too large and it simply causes too much lag. A 2 for that.
Makes a 5/10 in total.
It still sucks when you have to edit a scene you downloaded because the creator doesn't want to make the effects less boastful and your PC freezes if you don't do.
Try to turn on heteroCollide for the "alien material";)

That alien material also reminds me a bit for my MSC, but I guess it is such a simple idea that I can't claim it for myself:P

EDIT: Oh, wait! I CERTAINLY can not claim that principe! It was first shown by "Spongy" which is included in Phun XD
Last edited at 2010/07/12 16:50:07 by Papriko
The shredder actually was made with lasers for Algodoo. With them it works even more fatal, but also more laggy.
This scene is from Phun, so the lasers are now all gone...

8/10 because your scene is somewhat amusing.:)
Does it have any special reason that you colored the ragdoll brown?
I still think you should write what you really mean and not "no cheating". "Cheating" can be interpreted in many different ways.
HOLY SH...!
You stacked endlessly many balls into each. Actually I wanted to give 1/10 for that because such bombs are already made a million times and because it is damn lagging, but at the end I gave 3/10 because it probably was a lot of work to make.
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