Yes Aducator, you inspired me to give softbodies a chance. I played level 1 and 2 of your games, but also looked for older softbodies to make sure it is the first cube-shaped one.
And yes, the hinge idea is from you too.
Because of the very different shape of our softbodies does it also have very different effects, so I thought nobody would notice...
But I built similar (but not as good) softbodies as this cube before and used hinges. I just never got the idea to make them motors.
The thing outside has no friction. The circle still has friction and elasticity. That's why that happens.
Another cause is that the polygon probably isn't 100% perfectly calculated, so the circle seems not to suit in perfectly.
Why don't you make it with a small script? A beacon and then a similar colorizing as I used for the balls in my scene "Color Play". Just this time for App.Background.skyColor and not for e.this.color
For the gun design I'd give you an 8, but the explosion sucks. As davidz said is it too large and it simply causes too much lag. A 2 for that.
Makes a 5/10 in total.
It still sucks when you have to edit a scene you downloaded because the creator doesn't want to make the effects less boastful and your PC freezes if you don't do.
The shredder actually was made with lasers for Algodoo. With them it works even more fatal, but also more laggy.
This scene is from Phun, so the lasers are now all gone...
HOLY SH...!
You stacked endlessly many balls into each. Actually I wanted to give 1/10 for that because such bombs are already made a million times and because it is damn lagging, but at the end I gave 3/10 because it probably was a lot of work to make.