Ah i can't believe i didn't think of no self collision, never actually used that in a scene! thanks for pointing it out! yeah merged with brush and then changed to circle, although simply merging them would sometimes crash algodoo so i drew a circle a tiny bit bigger over the top and then merged them into that as algodo only has to use the outline of one circle for the polygon instead of 100 circles that no matter how hard you try to align will always be out by a fraction of a pixel! !
another glitch i have found is that once i have used all the motors in the bend function, even after changing all the settings back to normal, they dont work as a standard axle/motor, so i delete all the axles that i used for alignment and replace it with one new axle
didnt realise how zoomed out i was befor it was finished....i will remake in the future with it smaller so that it can have more movement accross the screen
thanks guys! im not sure why the climber falls off, even downloaded the scene and it works on mine so dont know whats happening, but iv made a change and so hopefully now that will combat the issue? let me know!
argh, i can only think there was somehow a mistake we couldnt see or a glitch somewhere? some bit of remembered code? it was uploading on 2x sim time maybe that was missing a call because of that? anyway i have redone the code it now works on a timer and from a differnt object incase there was some stray bit of code and rewritten it all incase of a spelling mistake, it still works fine on my pc so hopefully this one will work fine
they are pretty close to being in sync already, feel free to rotate the pendulums more just make sure they are within the two circles (not touching them)
yeah i deceided on springs as when i used tracers it had to draw the whole cube, move by a few degrees and then redraw and so it was be move, pause, draw, move, pause, draw and so on meaning it didnt look that good