I completely messes up when I try to drive. This maybe because I have an older version of Algodoo, so that might be the problem. It looks great though, so as soon as I get the latest version I will rate
This is a clever design, though it not original. There are no jams while I have used it, and it is all a nice smooth movement. The one thing I have to ask is how do you make the loader spring compress on the "L" key?
its not a bad cannon, but it feels a bit rough and jolt-haven. The reloading takes too long, and from your description it says nothing about holding the reload button for that amount of time (I worked it out that you have to do so).
Overall, it is a well designed cannon, that you have clearly put some time into, so I'm going to give it a 7/10.
Its a nice design, but the second block sometimes bounces when it is pulled up by the first block. That could be fatal if it ever used in a cannon. Next time try to make a version where it is "semi-automatic", which makes the user press the enter key over and over again instead of just holding it (that would be more useful in a cannon).
I was just wondering why you can't have the colliding material on the end of the piston instead of a separate rod with the spinning gear to cause the "combustion"?
I am planning to make a bounce/spawn engine, preferably radial (though I would have to start with V and W piston engines). Is there any advise that you can give me?
The first Impression was that you has made a decent engine, but then I noticed there was a hinge that moved it all. Also you could have either put the drive to the front wheel seeing as the "engine" (hinge, seeing as the engine is purely visual), is at the front as well. Or you could put a solid block connecting the hinge at the engine to the gear at connected to the wheel on the back.
This is an Example of what I said. You should look at it.
Первое впечатление было, что вы сделали приличный двигатель, но тут я заметил, была шарнир, который перешел все это. Также Вы можете либо положить привод на передние колеса, видя, как "двигатель" (петли, видя, как двигатель чисто визуальное), находится на фронте. Или вы могли бы поставить твердый блок подключения шарнир на двигатель передаче при подключенных к колесо на спине.
Это пример того, что я сказал. Вы должны смотреть на это.
Well, to be honest, you are a lot better at making walkers than guns. Sometimes the firing pin will spin twice, sometimes not at all. the bullet hit the barrel at one point, and just glitched up the whole system. It would be better if you had a shell ejection mechanism, as it does really annoy me to do things myself.
3/10
The guns does not affect the dude, I pulled apart from the person, and he still moved. That mean that there is a separate vibrating thing, inside the person (haha, that's what she said)
It's a difference concept to the normal shooter (I made something similar though), but its isn't really that much better.
You should change it so that the fire rate is better (or can be modified with success).
Be used with a heavier bullet so it can actually destroy something and it would give the cannon more recoil.
If that was the beta, why are there invisible things? There is a massive frame that stops its from toppling, but it also limits the movement, try getting more legs, and get rid of the frame.