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Edit - Eleven and the rest are going to be featured in a different project, other than this one. See the recent project of mine to see it!
i LoVe OnEtY-oNe! He'S sO q O o T (this is a joke, don't take this seriously)
oh, nice
but tanner's not in anymore, remove him plz
Did you forget to credit my for the ragdolls? *holds a flame* You're gonna have a bad time, kid.
Absolutely normal.
oh hey kuutti, haven't seen u in a while
btw occy, can you update eleven to twenty, since i revealed the 11-20 ragdolls
Well, there aren't any; It's simply like, "Just drag the ball to the direction of the first pathway block and just watch."
I know...sorry. *rating drops from 5 to 4.5*
Thank you!
Thanks!
Thanks!
O
I'd like to have a go at that, but can you give me some examples on how I can make it more fun and the scripts?
Alright, I'll try to add that.

(I sorta understand the scripting basics but not some advanced scripting...)
oh look, it's a me
...I still don't see credit to Numberblock97104.
When I test with the joint in the middle, the hammer on the key (i'm not really a piano engineer so i don't know many of the parts' names) doesn't hit the mechanism on top, and even when it does, there's only a very tiny movement, not enough to cause the hammer (the hammer that hits the string) to fling out. If I move the joint farther right before the white part of the key, the hammer (string) starts to move out and hits the string, but not always. (And when it does hit, it probably won't hit it in time before the damper moves back in.) But when I move it a bit farther, it starts to hit it more often and before the damper moves back in. Maybe if the pivot joint is in the middle, I can still have the same action by changing the length of the hammer (on the key).
dang, it's been 2+ years
oh well
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