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I guess you didn't have blaskkaffe while creating that?
Pretty advanced stuff.
Is it controllable, or is it just art?
Love the scene btw!:)
Last edited at 2009/04/23 01:37:13 by Livirus
HoodlumExMx: Try zoom out and you'll have no trouble finding the moon.
The-Dutch-Guy: The difference between linear and quadratic is how fast the force is descending with distance.
Magnet: Quadratic
Gravity: Linear

If I'm making an entire solar system I can't use this detailed textrures, the file would probably take more then 10mb.:)
Last edited at 2009/04/23 13:07:20 by Livirus
Really nice!
Only bug I found, if it is a bug.
Type 5+5=10
If you then try to add a "." it is reset to "0". So if you type 5 next, the result is not 10.5 but 0.5.

It might not be a bug though.
It doesn't look like it's the bomb that is doing the damage.
Looks like the "gravity" is coming from somewhere else.
True, I find it pretty hard to navigate when everything is changing position all the time.
LoneDog, forget about On/c, just type the numbers in and calculate.
On/c is to reset to zero.
Very hard to control! I had a hard time going over the first few obstacles.
I think it's too bouncy.
It's not? So I can't use .gif? Anyone else having problem?
Wut? Pretty cool! Is it thyme?
Haha, that's creative!
EDIT: ...rather destructive!:P

EDIT: Oops, didn't see you didn't come up with it on your own.
Nicely done then.
Last edited at 2009/04/24 03:29:08 by Livirus
This game is freakin hard!
Yep, that explains the hand on his right shoulder (in the eye of the beholder).
Really interesting character design.
Your technique for springing works surprisingly good!
And it looks good too.:)
Hint: You need to roll the loose circle in place in order to get up.
Ok, that requires brains, my bad!:P
Last edited at 2009/04/26 00:21:54 by Livirus
Pretty cool. The chain is pretty loose though.
Hint2: Speed!
Haha, as the creater it's very hard for me to predict how hard it is to figure out things.
There's a new level available now:
Added link to discription.
I won't ask how you translated that math formula into this.
Really well done!
I don't think it's the air friction, I think it is the bouyancy.
The density of the circles is less then the density of air, making the circles levitate like a helium balloon.

Change the density to 0.01 rather then 0.001 and you'll be fine.
0.01 is the Phun density of air.
Last edited at 2009/04/27 13:40:58 by Livirus
Really nice technique for walking!
Also, cool design.
Nice idea, you tricked me at first. But when I didn't managed to fill the rockmeter I went berserk, and realized you didn't have to play correctly to add to the rockmeter. You just have push the buttons down and hold until it's filled.:)
Ehrm, make it RIGHT ARROW, not LEFT.
Nice concept, but I think you should make some kind of reloadsystem.
Otacon...
It's probably not that fact that it's spinning that's weird.
The shape is weird and was probably made by accident, so are you.
Haha nice use of glitch.
No rocket in sight though.
Try loosen up the suspension. And remove the restitution on the tires.
Other then that, pretty nice ride!:P
Haha pretty advanced!:P
Added explanation to description.
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