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2.15(Real time, Out-of-Bounds)
Updating the leaderboards!
I WENT OUT-OF-BOUNDS BY CLIPPING THROUGH THE TOP WALL!!!

This is quite something. I THOUGHT I FIXED IT(in the development process)
GOT AN AMAZING PB(2ND PLACE)! 3.4333334

Also, PLEASE EXACTLY SPECIFY TIMES!
Added:
Checkpoints
Checkpoint-required finish
Overlay with:
-Current in-game time
-Checkpoints Collected
I actually don't understand why the _jump variable isn't initialized...
Also, I haven't got that "no-jump" bug yet.
900 Downloads? This is amazing. Also FajowyYT, there are some speedrunning techniques that could help you with this level

--MOVING QUICK--
Simply hold Q and point at a wall, ceiling or floor and point the laser in the direction you want to go while still making sure that the laser is touching the wall/ceiling/floor. From here on. I'll be calling this "Quick Glitch".

--SPEEDRUNNING APPROACH--
First, check my comment on a 4.0333338 0.1X run. Here are how the first 2 parts are done. First of all, do a "Quick Glitch"
on the celing and move left. Then, jump up onto the ceiling platform, and "Quick Glitch" on it(right). Once you go as far right as possible, throw a pearl up. After that. Do as the technique that I found on the comment that you may have checked.

Tell me if you can't understand something here. As a 10-year old that's bad at explaining, You may not understand something here.
Basically, every time I played a FPPRG level, I was able to jump. I am not sure why you all are having this problem?
It is recommended to use slow motion to record inputs!

I also want to see your times, so if you get a good time (<10s), then comment it! My PB: ~9.83 seconds [WITH SLOW MO]
I know, sometimes it does not work...
1.079
as a trackmania nations forever player, and somehow cant beat this, i am too surprised
This game us too inconsistent >:( I dont blame it on TNACKOOT, I blame it on the Algodoo Physics Engine.
HUH? WHY DO YOU ALL GET THAT PROBLEM(no jump bug) BUT I DONT? HUUH?
Hey! I'm not dead.
oh sry updating again
WHAT HOW DID YOU MAKE THIS

- Creator of FPPRG
Thanks! Bug fixed on level 1.
RTA: 17.05(_jump variable initialised, updating...)
uhh ok @BANE
Months later: oh ok, ill fix later this is very old now
I think it may be because of the automatic camera movements. However, I'm not completely sure
FIRE IN THE HOLE





lobotomy gg
i didnt playtest this at all
bruh i rarely even play algodoo these days
This lags quite a bit(probably because of the fact that there are 1024 SLOTS of memory. Also quite nice:) )
btw im working on smth wait a bit
Hey! I really wonder if this gets highly expanded on, and maybe the complexity of the programming language could reach the "Chives" programming language(or higher) if you work hard enough. Hope this becomes a fully functioning and possibly even turing complete machine!

P.S. You should know what "Chives" is if you've played atleast 1 Little scene from 2022
Nice, I got to engage in some EPIC AWWESOMENESS! B)
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