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oh nice
ended up picking the locks and that was a bit easy
ooh nice
I see how it works
thanks (I'm late, I don't check Algodoo of all things)
If you can easily hold the key, you can pull the lockbox out with brute force.
blame Algoryx for this, collisions aren't that firm at 60Hz.
who uses pageup as an input
You could just shake the can to get all of them out
I was once mutating Xoks and sometimes end up with my game crashing by the same mechanism as this thing

yeah I'm not surviving this
why the insulation no work
replace the "radius = 0.5;" line with "radius = radius * 0.707;" for more accurate splitting
and preferably relocate the splitting detection to postStep to include size increases from other sources
the whole point of not overfilling is to avoid spillage
you are causing spillage not to overfill the cup which is ironic
I beat it, and it was TOO EASY

(I used a sticky block with controller, you never banned either)
Another way to break open the locks is with a gravity stick to pull the pin spring up.
the piston's backwards, it should be pushed, not push
good game, a bit broken (green key once killed itself on that number note, white key doesn't differentiate between white/cyan/pin)
wait wrong scene?
good game, a bit broken (green key once killed itself on that number note, white key doesn't differentiate between white door/cyan door/pin)
if you smack it against the ground, the ground changes color
reminds me of that game "Red Remover"
seriously
an image with a caption
sorry what
where did you get that dyno
because that UI design is very good
doesn't even load right
you can open console (`) and type sim.timefactor = 10 if you're not patient
how do you do this
is it some bg modification, if so, how?
1/5, came in the mail broken
unicycle
careful
these things get hot
so you're just getting water from the xoks?
biofilm?
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