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You at least have to attempt it, unless you deleted your attempts...
Very nice scripting 10/10 :lol:
Ingenious invention
wow I was thinking something like a spare "spring holder on the bullet" but this is much better than what I had in mind
Try to avoid uploading your "first" stuff
Give credit to who made the car.
Do not ever steal uploads.
Too bad water doesn't compress...
Glad to help!
I like that semi-automatic system trigger you have, is it your own design?
hmmm, interesting.
Are these "Garbage" weapons scale model attempts?

I have tried to make really small guns, but they come out like this...
Yep... Good luck finding something that will work!
Wow, how much time did this take to make this scene?
Very impressive by the way :lol:
This is a compatiballity problem. It does not happen to me.
What are your computer stats?
I custom built mine.
its easy to make a spwan engine, just copy and paste in a code for spawning circles.
I don't konw if I've released any of mine, but here is a script to get started.

(e)=>{
scene.my.addcircle({
pos := e.pos;
radius := 1;
killer = false;
mass = 2;
collideset := 1;
color := [1.0, 0.0, 0.0, 0.3];
drawborder := false;
drawcake := false;
restitution = .5;
friction = .5
})
}



Simply change the different variables to make it yours.
To change the collision set, make a new object, set it to the desired "ABCDEFG" layers and check the scripted collideset. For instance, A & B is combo #3
collideset := 1; <------------



Hope this helped! Good luck!
Yep, it's probably my favorite.
If you want, you can attach a wheel to the clutch outer ring, and then put a dummy wheel on the front. It demonstrates the power of it!
Beautiful. Loved the way you put each stage up! I should do that!

But it does have 1 serious problem.
Line 4 of the Instructions says:

"Left Arrow = Throttle Down"

I believe it is the "Down Arrow"

Your Welcome :lol:
This is very nice!
Very Impressive.
lol, this looks really hard.
Sorry I don't have enough time to try it, + I don't have any ideas :bonk:
Wow, it was as bad as I anticipated!

I am sure you can do better. This is a physics simulation.
Did... Yes I ran out of 8 GB of ram :huh:

lol
That is correct, and Thanks!
The clutch was not made for the engine, so coincidentally it might now work very well... It was really made for the Variable Spawn Engine, in which is perfectly tuned.
so this is supposed to demonstrate surface tension in the coanada effect?

Because, as far as I know there is no surface tension accounted for in algodoo...

The water falling might push the water back onto the oval, but I don't think this is a true demonstration. :(
pretty nice!
Ah, I couldn't find it in time then.
interesting
Very neat!
VERY Nice, the first marine motor I've seen well done! 9/10 :lol:
Indeed! :lol:
@bluebravo
find your color values (for both on and off numbers) and set it to which color you want by scripting it
then have each gear have their own variable

Example:
Gear 1 color: scene.my.gear1color
(your trigger for on): scene.my.gear1color=[on color value]
(your trigger for off): scene.my.gear1color=[off color value]
It's wonderful, but I seem to have a small problem, it's that when it is stopped it doesn't output a consistent 0 value, so it goes to "NaN" which is probably infinity. This makes my needles on the dashboard spaz about when values are supposed to be 0. I am runnning 2.0.0 "RC1".
You welcome, glad to help! I've actually learned how to program an automatic transmission thanks to your script too! :lol: Thanks!
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