Gent: There's no need to set to 0 air friction. Inside the rocket booster there is a green square - it spawns circles. If you want mo power, just increase the density of spawned circles (if i remember, now it's 30). But i would not increase it over 45 - it will be tooo fast
B58 is a beautiful aircraft, i'd like to collaborate with you to make it. My pc is a bit slow, so i can't make very complicate scenes. But i can make separate parts or mechanisms. I will learn more about it, if you have some good links about it and it's systems, can post them?
Kilinich: Now i'm tuning it to make it work at 170-200Hz. But at 100 Hz and with that ejection speed the results are too bad. I can simplify it, like attach the pilot solidly to the seat and remove elastic seat belts, or make the parachutes and chain more heavy to work at lower freq, but it becomes less realistic for me because i'd like to reproduce here a bit also the esthetic part.
O my god! Epic work!
Вот это даааа! Особенно впечатляет управление, реалистична даже задержка между подачей рукоятки и отзывом движка. Браво! 1000/10 Слушай, а это случайно не венгерский камуфляж у Мишки?
А можно узнать сколько тебе лет и кем ты работаешь?
Извини если что за вопрос , я просто заметил что у тебя много сцен на тему авиации, очень детальных с технической точки зрения - я тут подумал, может работаешь или учишься где-то в этой области...
Браво, так держать!
Thanks! It was a project I began a lot of time ago and never finished. This part was more a "structural testing", then a complete work. After I found a good structure I wanted to make it lightweight and make plunlets, but for almost two years I didn't use Algodoo. So it is unfinished...
@XRay: The "Q" enables and disables pilot's neck flexing during roll maneuvers. This to reproduce (poorly) the pilot's head inertia during maenuvers. Try to apply roll wih and without this function. ))
I forgot "X" and "Z" for yaw control. Updated!
@Kilinich: Thank you very much. Check out also my new ejection seat. ))