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Your bot does knock Gent's bot off, but your bot also falls off. So there really isn't any winner.
Ya that confused me as well, they might not have read the description and therefore not known how to use it, but that's not a good reason to downvote it though. Maybe I'll start putting controls in the scene.
Updated, now I defeated your bot with a projectile
Thanks
I stand defeated, for now...
I updated again, this time my bot defeats your bot when starting on the ground, I just needed a heavier projectile :)
Hey s_noonan, thanks for the feedback.
1. Good idea, I will add that.
2. Another good suggestion, I might change some of the control keys to letters instead so that there isn't any problem like that.
3. It is bidirectional, but by the time the car is slowed down, most of the energy in the flywheels is gone, making it so you can't back up. I might just move the charging station further away from the hill so you don't have to back up at all.
I will probably update within the next few days, and I would also like to add suspension, which I might include in the update.
Thanks, and ya, the vertical movement of the linkage itself only differentiates by just under 1/100th of a meter, and theoretically that should be the same for the walker, but for some reason the walker differentiates by closer to 2/100ths of a meter. That's pretty close though
Not sure why but the simulation doesn't run in the scene for some reason. When I copy and paste it into a new scene then it runs fine. Anyone else having this problem?
Ya I know, I've had other weird things like that happen before. I would suggest trying to copy everything and paste into a new scene and then re-upload.
Last edited at 2013/01/14 18:16:08 by animator13
Ya, I tried for a little while to defeat your bot and I can't :(
You win
Ya it's fun to mess around with. I'm working on one that will use a larger flywheel, so it can hold massive amounts of energy, and the flywheel doesn't have to weigh that much. Hopefully I will be uploading that sometime today.
I think this one is my favorite, but all of them seem very accurate. I like how you made them auto calculating too
The reason I raised the kill bar is because at higher speeds the balls don't get destroyed, which makes it stall.
Cool, but unfortunately elliptical motion is not very mechanically usable
This is the same menu idea that lethalsquirl had, except you added a couple random things next to it.
Even if it is an engine, you can't compare your "engine" to a piston engine, because they are very different.
Pretty cool gun, you can make it full auto pretty easily by simply changing the collide layers of two of the pieces of the trigger mechanism. It tends to jam a lot on full auto though.
Last edited at 2013/04/15 13:57:00 by animator13
Thanks
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