appreciate the feedback and suggestion! The longshot sounds good. I grew up with it when it first came out, and Nerf didn't resort to copying and pasting old designs with new names and selling them. I had a ton of fun with the longshot, and it really DID shoot a long ways. nowadays, you're lucky if your Nerf gun can push a tart through the barrel. i will see into it, but I recently moved and need to get everything set up to create scenes again. But I'll be getting to that soon
I think I may know what's happening. the way it works makes it so the trigger has a shorter pull in semi-auto, and a full-pull in auto and burst. it's just slipping past the index on the selector. I'll make it more rigid
Edit: complete! Thanks for the feedback! let me know if there's anything else going on
Well, it looks like two guys couldn't figure it out, couldn't follow instructions, are mixed up with whether 1 or 10 is the highest rating, or just want to be mean, and rated 1. IF THEY COULD TELL ME WHY THEY RATED "1", I'D APPRECIATE IT. ;D
EDIT: never mind. It seems like some kind of bug occurred or something. I appreciate it, guy! Thanks for the love and support
holy hell this works pretty decently at 60 hz. that's something even I can't do.
It's missing a disconnect function, so you have to tap enter to make it stable other than that, and the obvious issues with a gun that runs at 60 hz, this is well done
Amen! algicosathlon is the longest running plague on the site, and if it isn't ended, or at least given its own site, it's likely going to destroy algodoo forever.
welp, definitely got a traction issue. car likes to burnout with even the lowest throttle, can't decide if it wants to be a fwd or rwd (it uses front tires in reverse!!! ), and with even a tiny bit of speed, it takes several seconds to brake to a halt, as you slide along the pavement. This piece of algodoo eye candy unfortunately fails any safety inspection, but otherwise would be very workable as a car that you could throw an engine into and all sorts of functional stuff. good skin, bad performance. Both are hard to do. no joke. if you ever see some of my guns, many are quite ugly! you've got the skins down, so good on ya there!
hmm, still doesn't disconnect, but it's definitely a bit more stable
If you've ever seen real pistols, even just a video, you'll know you can hold the trigger for as long as you want, and they'll just fire one shot. That's because they have a disconnector, or a mechanism of some kind that "disconnects" the trigger from the sear.
if you'd like, I'll upload a quick mechanism for you and anybody else to use
also, it's still running at 60 hz. 60 is the default frequency for the sim, and is just too low for anything to work nicely most of the time. to change the frequency, go to your settings (gear icon) go to the simulation tab, and adjust the simulation frequency up. don't bring it all the way up to 1200. Your gun will work, but it'll lag if you do that. I usually shoot for 200. It's low enough to make it fast, but high enough to allow some stability.
welp, I think I should be working for you. You've gotten this figured out. It's snappy, precise, and gorgeous. Feels and looks very authentic, and I've fired a few Beretta pistols in my time outstanding work!
Rest in peace? more like rest in pieces. rather, millions of them. Nice work! (I'm so going to script some mayhem to top this, with the realistic swirling-motion of the mushroom cloud and all, and the multiple cremora-vortex fireballs.)
Never left! Life's just been occupying most of my time as of lately, but you'll definitely know if I'm gone for good. That's likely not to happen any time soon, so don't worry. do expect some extended absences in the near future though.
I appreciate the comment. As Zoran puts it, The AK is more than amazing: it is second to none. It's likely the only rifle in the world that you can beat your foe to death with, dig his grave with, shove him in with, bury him with, and then proceed to insert a magazine and shoot his buddies with. And with the production cost of more or less 15 USD equivalent, I'd venture to agree. Combat-accuracy, no shortage of ammunition, 7 moving parts, and reliability and rigidity that make it solid enough to use as a sledgehammer and still have the ability to drop 30-caliber wrath on something with afterwards.
Oh, I see you're talking about my particular scene. I'm flattered, thanks!
Sorry about that, but I'd anticipated it'd run incredibly slow for some. It runs RELATIVELY well for me, but then again I have an ASUS Laptop that's pretty gnarly for its size. A 4-digit price tag one.
looking good! I definitely do things a little differently, but the diversity in scenes is indeed important and amazing. if you need help down the road, just ask me:)
I already uploaded it, but never used any of the components of this scene. Mine is purely scripted, and at over 12 hours of drafting the script and revising it, I have a computer buster that's about as realistic as it gets when you script something that's phunlet-friendly. check it out!
they're the condensation rings that form around an explosion with such immense pressure gradients. Nicknamed "Wilson clouds", they result when the area just inside a shock wave in humid air experiences a dramatic drop in pressure due to rarefaction, where the air displacement from the shock wave results in a lower pressure. Should the pressure in this rarefaction zone drop below the dew point of the air mass, the water vapor in that area instantly condenses into microscopic water droplets, creating a cloud. depending on temperature and altitude, many rings can form around an explosion, with varying thicknesses and levels. it's the same mist you'll sometimes see over an airplane's wings in cold humid weather, or at the tips of the wings of fighters or rockets when performing high-g maneuvers that result in a tremendous pressure gradient. Or a Mach cone when a plane reaches trans-sonic or super-sonic speeds.