Erm...
What does the @ do anyways???
Im just gonna...
Repeat my comment with the @ I guess
@Ultragamer64 Just did both those things. Made the soul easier to control (7 -> 10), and the axels no longer have break limits (5.0 -> infinity) You should play it again and tell me where you get stuck.
Pause and than play again for a checkpoint, Undo to load the checkpoint.
WOW, Just WOW
I put my Gravigeddon block in theis scene, and it survives for a LONG time, Gravities all the way up to 125, and its still standing. Good job m8! Not only does it look good, but its SUPER stable!!!
Geeze you dont have to emphasize the "FORUM?" so much, @Xray
Because, Like i said, I cant make an account without encountering some sort of issue. I have no way to get on the forumns! I dont understand why you cant understand that, and accept that its one of my limitations and i have to work around it! Sorry if this is disrespectful, but from my perspective, You think i can easily just make a forumn account... Wich i cant.
I know that, but, For some reason it bothers me when i change the controls so it is right, I dont understand why it bothers me... it... just... does.
Probably because i press right and the bar moves left, and my OCD is like: ERMEHGERD WRONG SIDE YA' IDIOT!
Btw if you lose dont feel bad
The chances of you winning are still rather low even if you select half the circles.
Its just how the game works.
You can also decrease the amount of circles existing to do 2 things: A. Reduce lag; B. Increase your winning chances
(sorry for double comment, using built in browser)
Also, The more circles you select the higher your chances of winning are
Your chances of winning also increase if you remove circles. Its just how the game works.
The game is based off pure chance. So good luck
Also, Ima make you lose THE GAME... Cuz u just lost
If anyone knows how i can get rid of the biases this has that appear to come from nowhere, Please do - Would help alot im tired of seeing blue win every single game '-'
Update: Lag reduction; Planeteray formation is now late-game stuff.
Also, Once its all in one single planet - No small moons, just, All on one planet, It becomes uninteresting - Fix this by setting air multiplier to -1 until the planet mostly breaks up, Than set it back to 1.
Update 2: Clumps should form quicker now, more overall energy loss over time. The last updates idea of delaying planetary formation came with a sideffect of no large-ish asteroids forming. I hope this update fixes it.
The gun doesnt work after you shoot all the balls - Assumeing you do one shot per ball - miss one shot and it stops working before the last ball, Do a trickshot triggering 2 to fall and it stops working after the next shot after the last ball.
I can see the issue, too, The top reload cartridge is unable to enter the gun; it gets stuck
The point is to display the orbital paths. Not to actually orbit them
That would take way too much time and effort and would be impractical to put them all in the same scene as not only would they need fine tuning themselves, but they'd also have to somehow not interact with other systems.