Just wondering, instead of writing "read desc" in description, you should put "Controls in scene"? I mean, you're telling people to read what they're reading.
Good job
I like it at all, but you've got a lot of work here anyways. You should make axles that shake of legacyMode 0, and use math.toInt(scene.my.speed * 3.6). Also why is the front wheel (MUCH) smaller than the rear wheel?
You should make the engine parts heavier (cylinders, rods and spawned circles) so you get more performance. Also get rid of restitution and maybe you'll have more rad/s.
Also you can add color:= [1,0,0,0.5] to the spawn script to change their color. Peek on any of my scenes if you want, and get my spawn script.
Instead of changing the balls radius, change their density. Use density 2 to spawn them and make it get to 150 or so (not much more, because it will drag the whole car up).
Use the grid, and a tip, NEVER work ithout the grid or after starting sim. use Undo to get to undo sim start and your scene will be a lot more easy to modify. If you can, fix the left cylinders
But it's OK
Pretty badass now
For the spawners, you'd better add heteroCollide:= false, that will make that balls with the same collision layer doesn't collide with each other. Not a big deal anyways.
Also you can update the scene by pressing save button on the modded scene and pressing "Save and Re-Share"
Hablá en inglés (aunque tu inglés sea malísimo, todos empezamos así) y ponele un nombre decente a esto, no tu mail xD Ademas dejá de usar phun que ya algodoo es gratis: clickeá acá y te manda a la pagina de descarga.
Some suggestions
Make the gears heavier and without restitution. that will give you more traction on higher gears. For the spawners, write pos:=pos and add vel:= entity.vel to be sure that the balls spawn in the exact position of the spawner, and don't brake the car. If you want to give color to the balls write color:= [1,0,0,0.5], that will make the balls of red color and half transparent.
You can make the engine stronger by adding density to the spawned balls. Not too much or it will drag it upwards.
I don't know if you already knowed this, but i hope i helped
It's not cheating, I'm making a handgun right now and it's a pain in the ass to make it work at 200 Hz. Don't worry
Seems very simple but I didn't have a jam in the whole two mags!
Thanks! The disconnector is a modded one from your tutorial rather than the one in the NG-PSP-2.
I still think that you're the best at guns in Algobox. I'll fix things tomorrow, it's freaking late here xD
They're not very good. You should use boxes instead of polygons for the pistons (if you want, use a transparent box behind the piston) because boxes have better collision. Also the flywheel should be a circle so that it doesn't swing, and the timing slips after some time. Use springs or use bend instead of a brake on the timing axle. If you make the pistons' travel (bore-stroke ratio) a lot less you'll have a faster engine, and maybe it's stronger too.