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That's the point, the real model T accelerated pretty much like this, and had 2 gears + reverse.
Also those are factory wheels.
bugsbunny, why don't you download and install 2.1? Go to algodoo.com and press download tab, and there you can get it.
P.S: 10/10
Last edited at 2014/03/05 11:48:43 by The Linkage
Subí la frecuencia a 100 asi dispara sin ningun problema.
10/10
Oh and it works on 2.0.2b15! Yeah!
Most of your scenes don't work in b15, that's why i did rate 10 without peeking.
We need a "11/10" button
Who rated 1 and why? reason?
Thanks to all.
kamikaze6900: did you get to 160 km/h?
yeah I should. With next update i'll change that. Thanks!
Do you have latest Algodoo (or at least 2.0.2b15)?
You should ask for featuring this. No doubt.
10/10
Para editar la descripcion, abris el menu de guardado, editas lo que ya pusiste, y apretas el guardar y compartir o algo asi. Yo lo uso en ingles
lol, the safe should stop the trigger. I'll see tomorrow. Thanks!
Just wondering, instead of writing "read desc" in description, you should put "Controls in scene"? I mean, you're telling people to read what they're reading.
Good job
vaidas, I think you didn't get the purpose of the scene
SVG2PHN?
I like it at all, but you've got a lot of work here anyways. You should make axles that shake of legacyMode 0, and use math.toInt(scene.my.speed * 3.6). Also why is the front wheel (MUCH) smaller than the rear wheel?
You should make the engine parts heavier (cylinders, rods and spawned circles) so you get more performance. Also get rid of restitution and maybe you'll have more rad/s.
Also you can add color:= [1,0,0,0.5] to the spawn script to change their color. Peek on any of my scenes if you want, and get my spawn script.

Instead of changing the balls radius, change their density. Use density 2 to spawn them and make it get to 150 or so (not much more, because it will drag the whole car up).

Use the grid, and a tip, NEVER work ithout the grid or after starting sim. use Undo to get to undo sim start and your scene will be a lot more easy to modify. If you can, fix the left cylinders
But it's OK :tup:
Also the balls are making the car to brake. Put in the spawn balls pos:= pos and that'll be solved
Pretty badass now;)
For the spawners, you'd better add heteroCollide:= false, that will make that balls with the same collision layer doesn't collide with each other. Not a big deal anyways.
Also you can update the scene by pressing save button on the modded scene and pressing "Save and Re-Share"
Good job over here! What i like most of this gun is the fact that it works at 100 Hz. 10
/10 :tup:
andriyan han, what does it do? What do you do?
kacper kern 50: Sorry, I don't understand. write in english please
Hablá en inglés (aunque tu inglés sea malísimo, todos empezamos así) y ponele un nombre decente a esto, no tu mail xD Ademas dejá de usar phun que ya algodoo es gratis: clickeá acá y te manda a la pagina de descarga.
Some suggestions
Make the gears heavier and without restitution. that will give you more traction on higher gears. For the spawners, write pos:=pos and add vel:= entity.vel to be sure that the balls spawn in the exact position of the spawner, and don't brake the car. If you want to give color to the balls write color:= [1,0,0,0.5], that will make the balls of red color and half transparent.
You can make the engine stronger by adding density to the spawned balls. Not too much or it will drag it upwards.

I don't know if you already knowed this, but i hope i helped ;)
andriyan han, you have to update your Algodoo. now it's free
It's not cheating, I'm making a handgun right now and it's a pain in the ass to make it work at 200 Hz. Don't worry ;)
Seems very simple but I didn't have a jam in the whole two mags!
what's the point of this?
Thanks mostly for confirming that it's working ;) some say that it doesn't work
Thanks! The disconnector is a modded one from your tutorial rather than the one in the NG-PSP-2.
I still think that you're the best at guns in Algobox. I'll fix things tomorrow, it's freaking late here xD
Whoa, key is alive?!
This is magic for me. I can barely make an engine;) 10/10 for sure
They're not very good. You should use boxes instead of polygons for the pistons (if you want, use a transparent box behind the piston) because boxes have better collision. Also the flywheel should be a circle so that it doesn't swing, and the timing slips after some time. Use springs or use bend instead of a brake on the timing axle. If you make the pistons' travel (bore-stroke ratio) a lot less you'll have a faster engine, and maybe it's stronger too.
Xray: It's fine. I was thinking on putting that improvements on my scene and uploading it. Thanks anyways!

Glad you all liked it!
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