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Also, the S500? Have ye started on it yet...
wow, 1 am and still kicking? That's better than I can do most of the time. The only time I remember going later than that was at this party, and I think I went to bed at about 3am because I woke up at 2 the next day on top of some girl I'd never seen before :lol:

Technically, that is my bodywork, but Phun User modded it. I made some mods on top of his mods once and shoved in a v8 engine with like 200 hp but it was glitchy so i deleted it. :(
Baah! Forgot to rate...

I don't think it's very overkill personally. This engine has 115hp max and the car is 500 kg, well at least this doesn't have 500hp and weigh 115kg (and that's rotary collision engine territory! :lol: )
That's a spring engine for gods sake! :lol: Those can be as OP as you want them to. Just keep pushing sim.frequency until you get to a point you like :lol: :lol:

Oh well. I'm currenly working on my own version of this. It's going to have my flat 4 from the Karmann Ghia and your chassis. Should turn out nice! :yum:
May be add more gears? It only tops out at about 30 MPH and what stops it is the rev limiter. I'd say 4 or 5 should do it.

Other than that, this is pretty great. I'll give a 9, it'd be a 10 if the gearbox was better.
Yeah, that's what I did! The glue together tool is useful but sometimes it bites you in the butt :lol:

I just noticed, go into the spawn script for the engine and write where it says zDepth "zdepth := e.other.zdepth". This looks like the spawned geoms get spawned outside the engine, because this is, well, a sort of old engine and i didnt use that back then xD
Last edited at 2015/07/25 15:03:04 by pnvv
Oh my, 2700 more torque than I thought? :)

I just figured out, this engine is phunlet-safe!
*facepalm* I'm stupid. I didn't see A/Z to shift gear because it isn't in the scene!! :lol:

I would've rated 10 if I saw that. xD
Oh well, I can make a 10,000 hp rocket engine and put it in a 100kg car :lol:
Oh--- crap!! That dumb idiot rated 1 again. Someone needs to beat him up! :lol:
I first started in Phun, in like 2008 when it was first released. So, I've been going for about 7 years now. :)
Nice, it does 118 hp according to my math. But by changing scene.my.time to 3 at full throttle I could get 200 hp. :)
Well, this is cool. It was also buried under 3 pages of crap when I found it. :lol:

10, great work! :tup:
It has clutch, but it is auto.
Well, this is awesome. :tup:
This is really great, good job! :tup:
My version's done! And it's fast as hell too... :devil:
I'd honestly give it about an 8 as it sits right now. I'll tune it then repost, if that's ok. I'll change mechanical stuff as well as script. :)
Well, I've worked on it for 10 minutes... don't want to sound harsh, but this thing is almost totally unusable. I tried adding more power, it exploded. I tried making it more stable, did the opposite. I completely overhauled the thing, and it still wouldn't give more than 150 nm :+ Hell I even ran it at 500 HZ and it still exploded constantly whenever I tried to do anything with it :lol:

This is why I don't like building these types of weird engines in Algodoo. They never work! :lol:
Not gonna lie, I've always wanted this car (but in black :devil: )
Just base them off mine. Mine are OK, but they work :yum:
dat suspension
Well duh, if they use a variable to control the ignition then it will break! xD
I looked at his comments. What a baby. <_<
I feel like crap sometimes. But I don't do this. <_<
@faytree - Could've said that calmer maybe? :|

@sam - *facepalm*
Yeah I tried that, but it vibrated the car everywhere. :|
Powertested your engine too, does 9000 torque at 40 rad/s so my math gives me ~480 hp :)

Better than I could do with a V6, I never build them. Mostly I stick with 4 or 8 (or more) in most cases.
About the speed issue, put legacymode = 0 on the wheel axles. If they stretch too much then just increase the density of the stuff they're attached to.

@kilinich - I honestly thought you'd moved on :/
Last edited at 2015/07/28 17:12:06 by pnvv
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