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Nvm herpaderp sorreh XD
:o

34 hits
17 misses
After more experimentation...
I appear to have the ability to control the ball to move away from a certain point.

If i stare at one of the lights, than the ball will, at about 70% of the time, move /away/ from the light im stareing at.
Heres a little lesson in fattery, this is going down in history, if you wanna be a number 2, you have to eat over ninethousand tacos (lol im done with the stupid we-are-number-1 remix thing XD)
Before you comment that its boreing, try reloading the scene, pressing play, undo if its boreing, eventually you'll get weird creatures that i call "Glitelium" (A combination of GLITch and hELIUM)
Is it possible to make an object that will collide with attracting objects but will not move due to an attracting object or move the attracting object? I need the white ring to be 0 mass so it has 0 effect on the gravity, but that deletes the white ring.
Xray, Im talking about the white ring to not be affected by the gravi. That way the net gravitational pull is not biased slightly toward attraction.
(using built in browser still) Essensially the white ring needs to collide with everything, but not be attracted or repeled by the gravi, Preferably only the gravi. Idealy, the net gravitational pull on collision layer A needs to be 100% controled by the gravi. This includes objects that already have attraction, The problem lies when you try and use objects with attraction: They will attract the white ring along with the gravi, or even pull themselves toward it, causeing the gravitons net effect on the objcet to be partially effected by the white ring, which i do not want. I also want the gravitational pull from graviton to graviton to work without the slight bias the white ring causes.
Edit: I'm trying to fix the graviton-to-graviton now.
I've figured out the issue; the graviton shell needs the only affect gravi, Which i believe i can fix by useing collision layers. This will also greatly reduce the bias for attraction between the gravitons.
Its not vertical gravity im talking about, its attraction. Also, You say that collision layers dont effect the gravity, However i've noticed that if you have an object with an attraction of 1 on collision layer B, and an object with an attraction of 1 on collision layer A, They will not attract. Neithor will they collide. I want the white ring to not effect the attraction - or be pulled toward - any objects with attraction, and it needs to work on both linier, and quadromatic. However it still needs to collide with objects on collision layer A, while other objects on collision layer A with attraction still effect it.
Like, the attraction you'd put on a geometry. Thats what im refering to when i say gravity here.
Alright.
Just wait for it to start, takes a few seconds.
By reducing its density you can make it more jittery and unpredictable.
You can also sort of reduce its area of movement by attaching weak af springs to the grey blob.
Its suppose to have a calming effect
Also the tower is destroyable.
xD
The tower is more for if ur super mad, you can destroy it while the calming effects are still merely initiating.
Update 3.0: Completely overhauled the method in which they form. If a large object is dominated by one color, ultimately another color will pop up. Reworked the air friction so there will always be some energy, but never too much. Large objects will probably explode, as well.
A little question, Is there a way to make the tracer change color depending on its acceleration?
I uploaded it around midnight and your in a different timezone, Which means it may have been uploaded what for me is 1 AM 10/6/2016 but for you is say, 10PM 10/5/2016
Im a bit confused. I added some terrain and it just got stuck???
This works much better for molecular simulation then the ones suppose to simulate this stuff in my saves. How does it work?
Link to my save regarding this stuff (im useing in-built browser so i cant just edit sadly) http://www.algodoo.com/algobox/details.php?id=125041
Uhm... I literally barely got any lag XD
I know its alot to ask. In fact, considering the way the game works, i'd say its practically impossible to add. I'm only doing this for fun, really.
At its maximum simplicity, just take hte red parts and the 1 big purple gear
Does this still apply if a scenes description directly states "Free to copy" or "Free to copy with credit"? (Or an object elseware in the scene with text saying that, or polygons spelling that out, you get the idea)
Kind of an extension of my previous commnet, What if person A made something, then person B made something thats incredibly similar or even exactly the same? Person A goes accusing B of copying them, even though B made their device from scratch, it just happens to be similar?
But gravity is turned off!
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