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This scene would be difficult for me to do from scratch. It is usually easier to understand something than it is to create it from scratch. This scene is not two difficult to understand if you look for the right sines. I guess it all boils down to ones and zeroes.;)

P.S. I rated this highly because I recognize the elegance of your coding. You would think that all you would need to do is change the zDepth, but that doesn't seem to work.
Last edited at 2013/02/23 09:33:32 by s_noonan
Sign sine wave or maybe sin^2 wave.
OK. ....Hold your applause.... now to reveal my secret... I can read the code. I know of two ways to do it. The first way is to save the scene using Algodoo, but save the scene with a .phn extension. The scene can then be examined with a text editor. The other way is to save the scene normally as a .phz. Rename the .phz as a .zip and unzip it. The scene in the zip is named scene.phn which can be opened with a text editor.
I used v2.1.0 b8 which has an onUpdate event and timeToLive property for entities. I revised the scene so it should work with your version.
Well done. Nice work. :tup: :tup:
The X and O are reversed and upside down. You will need to fix this.
Last edited at 2013/03/01 20:38:33 by s_noonan
Everything works well now. I see you fixed that minor problem with the X and O.
I do not know of any practical application of this mechanism. Maybe an Algodooer will invent a practical use for this.
Thanks. I spent more time getting it to be accurate than to create it initially. One thing I did was edit the hinge locations manually in a .phn text file before creating the .phz file.
Good job. Works well. Maybe make it work so you can click anywhere in the green square. Winbar may get in the way of clicking, but maybe you can make it small or off to the side and then resize or reposition it when there is a winner.
Impressive.
You don't get off that easy. I have a few more suggestions:

1. Make a clickable reset button so that the scene is completely mouse driven.
2. Rename your scene TicTacToe so that the Algobox search utility can find it.

Yes, that 2nd suggestion is kind of lame, but if you search for "Tic Tac Toe" or "Tic-Tac-Toe" you get zero results.

I found other Tic Tac Toe games by searching Google images with "tic tac toe site:www.algodoo.com/algobox"

Here are a few interesting ones:

http://www.algodoo.com/al … p?id=25026
http://www.algodoo.com/al … p?id=25353
Xray,

I agree. Your version is much better. I can see that your code is a lot more involved than the other scene's code.
Works good. Your next project could be to build something like this Tinkertoy Computer in Algodoo.
Nice improvement on the goldfish.:tup: :tup:
I tried. I created script to print the collide position out to the console along with the time. I then plotted position vs. time in Excel and tried to play it on the guitar. I then generated a note list and tried a look up on musipedia. I then generated the parsons code and tried looking that up. My best guess is that it is the Algodoo (or Phun) theme song.

Nice work on the mechanism. :tup: :tup:
Yes, I made the slide rule because I think it is interesting how it works. After making it I pondered the capability of the computer I made it on compared to the slide rule itself. It is amazing how much technology can change in a lifetime.
Better fix it, bragging man, because I can make it go almost twice as fast.

Also, that woman looks in pretty good shape for somebody who has gone so fast. I would expect her to end up looking like Tina Turner in Road Warrior, but with less clothes.
Last edited at 2013/03/17 19:28:26 by s_noonan
The name of the song is "The Inventor Song" created by TheInventor and recognizable by, you guessed it, TheInventor.
Last edited at 2013/03/17 19:39:59 by s_noonan
Instead of "from zero to 1000" do "from -1000 to 1000".
Thanks for the suggestion, but I don't care to spend any more time on this. If somebody else uses your suggestion and makes a more realistic Roulette wheel, then I will most likely rate it highly.
2000m/3 ticks > 1000m/2 ticks. I interpret "fastest" as referring to velocity, not time. If I was looking for the fastest time, then I would move from zero to 0.000001 meter. Are you "totally amazed and impressed" yet?
Last edited at 2013/03/18 21:10:48 by s_noonan
Thanks. Maybe a little overrated, but I appreciate it.
velocity = distance/time
Nice work. :tup: :tup:
"When I use a word," Humpty Dumpty said in rather a scornful tone, "it means just what I choose it to mean -- neither more nor less."
If you put it in a race it would WIN. :tup: There is no cheating in Algodoo. There is only winners and whiners. It is all in the Terms of Service agreement.
You could spawn the notes on a staff below the amulet and have them drift to the left at a constant velocity. That way users can see the music the amulet is creating.
Superb graphics and mechanism.:tup: :tup:
I suspect it would still be a challenge because Xray and I have seen the notes and we still can't guess it. I would think that whether you modify the scene or not is a matter of personal preference. Either way this is a great scene.
Last edited at 2013/03/23 10:24:01 by s_noonan
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