This scene would be difficult for me to do from scratch. It is usually easier to understand something than it is to create it from scratch. This scene is not two difficult to understand if you look for the right sines. I guess it all boils down to ones and zeroes.
P.S. I rated this highly because I recognize the elegance of your coding. You would think that all you would need to do is change the zDepth, but that doesn't seem to work.
OK. ....Hold your applause.... now to reveal my secret... I can read the code. I know of two ways to do it. The first way is to save the scene using Algodoo, but save the scene with a .phn extension. The scene can then be examined with a text editor. The other way is to save the scene normally as a .phz. Rename the .phz as a .zip and unzip it. The scene in the zip is named scene.phn which can be opened with a text editor.
Thanks. I spent more time getting it to be accurate than to create it initially. One thing I did was edit the hinge locations manually in a .phn text file before creating the .phz file.
Good job. Works well. Maybe make it work so you can click anywhere in the green square. Winbar may get in the way of clicking, but maybe you can make it small or off to the side and then resize or reposition it when there is a winner.
You don't get off that easy. I have a few more suggestions:
1. Make a clickable reset button so that the scene is completely mouse driven.
2. Rename your scene TicTacToe so that the Algobox search utility can find it.
Yes, that 2nd suggestion is kind of lame, but if you search for "Tic Tac Toe" or "Tic-Tac-Toe" you get zero results.
I found other Tic Tac Toe games by searching Google images with "tic tac toe site:www.algodoo.com/algobox"
I tried. I created script to print the collide position out to the console along with the time. I then plotted position vs. time in Excel and tried to play it on the guitar. I then generated a note list and tried a look up on musipedia. I then generated the parsons code and tried looking that up. My best guess is that it is the Algodoo (or Phun) theme song.
Yes, I made the slide rule because I think it is interesting how it works. After making it I pondered the capability of the computer I made it on compared to the slide rule itself. It is amazing how much technology can change in a lifetime.
Better fix it, bragging man, because I can make it go almost twice as fast.
Also, that woman looks in pretty good shape for somebody who has gone so fast. I would expect her to end up looking like Tina Turner in Road Warrior, but with less clothes.
Thanks for the suggestion, but I don't care to spend any more time on this. If somebody else uses your suggestion and makes a more realistic Roulette wheel, then I will most likely rate it highly.
2000m/3 ticks > 1000m/2 ticks. I interpret "fastest" as referring to velocity, not time. If I was looking for the fastest time, then I would move from zero to 0.000001 meter. Are you "totally amazed and impressed" yet?
You could spawn the notes on a staff below the amulet and have them drift to the left at a constant velocity. That way users can see the music the amulet is creating.
I suspect it would still be a challenge because Xray and I have seen the notes and we still can't guess it. I would think that whether you modify the scene or not is a matter of personal preference. Either way this is a great scene.