Awesome Scene! I love background and the grass
I also love the fact that it's engine powered and it's fast!
And I love the exhaust effects and the mouse controlled turret!
Disclaimer: Yes I know this has been done before, Yes I know there are other ways to do this, and yes I have seen Kilinich's suspension scene. that's where I got the idea.
The only reason I posted this is to show people that don't already know about it. And I have never seen a scene demonstrating the use of stretched hinges with pistons.
This is the kind of simple scene that can help people out and spark some creative ideas.
Thanks Xray. and yeah I kinda got lazy with hiding the throttle
I don't think I explained the "shaky" problem right. its not the problem you're describing. It only happens when the scene is paused. When you zoom in and out everything slightly shifts back and forth, and gets moved more and more out of place over time. it can completely destroy mechanisms with tight tolerances like the engine and transmission.
Here's a scene I made a looong time ago that shows exactly what Im talking about.
open the scene and pause it and simple scroll in and out. you'll see what I mean.
http://www.algodoo.com/algobox/details.php?id=30140
Last edited at 2014/04/26 06:42:00 by lethalsquirrel
But my rally car is really close to the center. It was shaking almost as bad as that dragster. And it seems to happen every time I make a somewhat complicated scene that isn't stationary. It happened with my tank, and it happened to my RX7.
But what's weird is only certain geoms shake, and it's usually ones that are glued together or glued to the background rather than using the fixate tool. If I delete the parts that are shaking it usually goes away for the whole scene.
Yes The Linkage is right. It's just like. It's not because objects are colliding with eachother or anything like that. for example. if I take a box and glue a bunch of circles too it with "glue objects together" over time, the circles will begin to shift their position slightly. and you can see them vibrate back and forth ever so slightly when you zoom in and out. Sometimes if you were to select one of those circles and move it with the arrow keys while the scene was stopped, it would cause all the other circles to shift in the opposite direction. This is really hard to explain without experiencing it first hand.
Here's a screen shot of what Im talking about.
http://prntscr.com/3dqajr
Here is what it looked like before
http://prntscr.com/3dqata
The buckle and the treads all shifted position. This happened slowly over time as I worked on the scene.
All the geoms on that tire were glued together using "glue objects together" then I just used the fix tool to attach it to the body of the car.
Deleting that tire helped fix the problem.
The weird thing is. the car is in the center of the scene, and not going fast.
Last edited at 2014/04/26 22:07:01 by lethalsquirrel
Thanks for the information guys. It makes a lot of sense now.
Another thing I just though of, is sometimes I accidentally drop objects with no collision group, so they just keep falling forever. I bet that has something to do with it too.