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Awesome Scene! I love background and the grass
I also love the fact that it's engine powered and it's fast!
And I love the exhaust effects and the mouse controlled turret!

Just an overall awesome scene 10/10! :tup:

Also adding this to my favorites :lol:
Thanks guys :)
Yeah, I was actually like "wait a minute, a physics engine that cant do randomness? that's not cool" after I uploaded this scene. :lol:
Last edited at 2014/04/11 20:48:37 by lethalsquirrel
I don't think your name is lame at all. and the only reason my name got changed is because it was a spelling mistake, not because it was lame ;)
Last edited at 2014/04/12 02:53:59 by lethalsquirrel
Xray, I was wondering if you could help me out with some simple scripting. I PM'd you the question.
Awesome! :o
Disclaimer: Yes I know this has been done before, Yes I know there are other ways to do this, and yes I have seen Kilinich's suspension scene. that's where I got the idea.

The only reason I posted this is to show people that don't already know about it. And I have never seen a scene demonstrating the use of stretched hinges with pistons.

This is the kind of simple scene that can help people out and spark some creative ideas.
Fixed. Hopefully. )|(
Pretty cool. The up/down controls should be inverted though like a real aircraft. it's kind of confusing how it is.
No shame in that. It's really not all that common. And nobody really makes open bolt guns in algodoo because Its a lot harder to make it reliable.
53 click for me
Exactly what I was thinking :/
Thanks man! I'm honored you would give me such a high score!
Pretty neat. most of the time it ends up looking like a lady in a hat and skirt blowing in the wind while bending over to pick something up.
I thought I was crazy there for a second.
Man this skin is insane, and the gun works very well too!
Glad to know it works well for others. My beastly PC sometimes deceives me. ;)
Very fun scene! The track is epically long! The damage is really good too.

10/10 from me. :tup:

added to my favs too, because it's fun :lol:
Thanks Xray. and yeah I kinda got lazy with hiding the throttle :bonk:

I don't think I explained the "shaky" problem right. its not the problem you're describing. It only happens when the scene is paused. When you zoom in and out everything slightly shifts back and forth, and gets moved more and more out of place over time. it can completely destroy mechanisms with tight tolerances like the engine and transmission.

Here's a scene I made a looong time ago that shows exactly what Im talking about.
open the scene and pause it and simple scroll in and out. you'll see what I mean.
http://www.algodoo.com/algobox/details.php?id=30140
Last edited at 2014/04/26 06:42:00 by lethalsquirrel
This engine isn't meant to be powerful. It's just for fun.
Ah shucks, Xray. Thanks! :blush:
But my rally car is really close to the center. It was shaking almost as bad as that dragster. And it seems to happen every time I make a somewhat complicated scene that isn't stationary. It happened with my tank, and it happened to my RX7.
But what's weird is only certain geoms shake, and it's usually ones that are glued together or glued to the background rather than using the fixate tool. If I delete the parts that are shaking it usually goes away for the whole scene.
Thanks for the tips man! Sorry to hear that my Subaru is unplayable for you:(

The good news is I'm working on a lite version that's more simple and faster:D
And I'll probably use the gearbox you described for it.
Did you buy a new motherboard and stuff for it?
Yes The Linkage is right. It's just like. It's not because objects are colliding with eachother or anything like that. for example. if I take a box and glue a bunch of circles too it with "glue objects together" over time, the circles will begin to shift their position slightly. and you can see them vibrate back and forth ever so slightly when you zoom in and out. Sometimes if you were to select one of those circles and move it with the arrow keys while the scene was stopped, it would cause all the other circles to shift in the opposite direction. This is really hard to explain without experiencing it first hand.
Here's a screen shot of what Im talking about.
http://prntscr.com/3dqajr

Here is what it looked like before
http://prntscr.com/3dqata

The buckle and the treads all shifted position. This happened slowly over time as I worked on the scene.
All the geoms on that tire were glued together using "glue objects together" then I just used the fix tool to attach it to the body of the car.
Deleting that tire helped fix the problem.

The weird thing is. the car is in the center of the scene, and not going fast.
Last edited at 2014/04/26 22:07:01 by lethalsquirrel
I meant did you get a new motherboard and everything to support your new CPU xD
(which is a stupid question because you would literally have to)
Because I like things to be somewhat mechanical. Just changing the radius is boring.
Thanks for the information guys. It makes a lot of sense now.

Another thing I just though of, is sometimes I accidentally drop objects with no collision group, so they just keep falling forever. I bet that has something to do with it too.
I'm just going to get rid of the clutch all together
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