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Woaw dude! Good job :tup: :tup: :tup:
That is kinda more like a car, the cycle is as fast as the hits seem to be as it were a real wheel, if you could try to make the cycle more realistic it would be for me the prove that its the fastest.
But for now, the fastest "walker" with realistic cycle is this one
Amazing effect, good job! :tup:
Awesome game, good job! :tup: 650 here:D
Good idea but I think this is better:

Circle's code:

(e)=>{
scene.addBox({
size := [0.5, 0.5] / 3;
drawborder := true;
color := e.other.color * [1, 1, 2, 0];
pos := e.pos;
timetolive := 0.1;
layer := 1;
collideset := 0;
collidewater := false;
density := ∞
})
}

Clone them 3 times, and the result is this
Suggestions:

If this is about pixels put (or atleast try):
(e)=>{
scene.addBox({
size := [0.2, 0.2];
color := e.other.color / [1, 1, 1, 1.5];
pos := (v, n)=>{
(v * n - v * n % 1) / n
}(e.this.pos, 5);
collideset := 0;
collidewater := false;
density := ∞;
timetolive := 0.1;
layer := 1
})
} on onCollide event

Add heretocollide:=true on onDie event & change to black to Background color.


:tup:
Thanks! :tup:
Wow! I've tried to do this for months but didn't reach anything.. This is the most useful scene for suspension cylinders.
Good job! _o_
Last edited at 2015/12/30 22:59:14 by lololoer
Thankyou guys :)
I like the smoke effect :tup:
If this was actually powered up by throttles I would rate 10.
Btw I added myself to the google+ algodoo building comunity.
What I try to say is that if you unglue the rail the box with the hinge will not follow it, your code only works if the rail is glued to the background.
All - It's actually easier than you think, I don't really know why you guys didn't agree with Xrays answer.
Linkage - You don't even need to spawn another block, the texture is changeable :bonk:
FRA32 - It doesn't have sense if you use 2 textures for a single geometry because while it's impossile, you can simply make one texture one over the other.

alasmyfoe - Just put on postStep:
texture = scene.my.array(_number_of_hits);
_number_of_hits > _max_number_of_hits? {scene.removeEntity(e.this)} : {}

Before this you should have set the scene.my.array variable.
Free Energy :tup:
I had that idea before but never tried to do it.
Please when you finish it show us on youtube or something similar.
Yeah it's free energy (The Linkage), the rotational force comes from gravity and gravity is infinite :bonk:
Isodecryptor if you could make a much faster and stronger prototype it woud be wonderful!
Btw, talking about free energy I tried once to build a car wich could be driven by rotational force that in some way could come from suspention friction + wheel friction, this couldn't work realistically in ALgodoo because I would have to script the friction thing to convert it to "electricity" and however use that (not physical) electricity to make an "electric" engine.
What I mean is that I tried to get free energy from the suspension.
Awesome :tup: also I forgot to say yours too leathal:D 10 for both
Thanks guys!

FRA32 - Yourwelcome :lol:
Yeah I notice there are some bugs (this is the first I've ever made).
And yep great job with the script of those dominoes :tup: I think I will use them for any other thing :lol:
Hey there guys Im happy to be back here in algobox, I stopped uploading scenes since my last computer broke, like u said xray a year ago, now i bought another new one and Im able to continue uplosding more scenes, but this time I will mot upload many scenes like a year ago because of exams, ilI dont have much time sorry. So yeah its nice to chat with u again
The legs mechanism is from mori-d's scenes ofc and the engine is not very good looking and eficient because its been a year since I dont scripted anything and I think I didnt put work enough to make a good engine, any suggestions to make thr engine better?
Im also thinking on putting a gearbox and some weapons on it.
Me tienes que enseñar a hacer motores ehh :tup:
Te importaria si la usase en una de mi scenes? :tup:
Hi :)
Good to see you, yeah i will come back maybe some day:tup:
:)
Oh my god how did I not see this before, this is the best scene ever made and I'm not exaggerating at all. I wanted to make something like this before but never achieved the goal.
This is amazing, my favourite things are the fact that the tank maintains position and corrects the angle also the shooting effect is brilliant, very cool looking, reminded me of playing halo.
_o_ :tup:
please stop making this t
ype of scenes, they
ruin algobox
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