The rate of fire is SICK! I'd just want two little things
Please, could you lower the textures' size or quality for your next scene? The gun seems simple, but the textures always make the scene VERY heavy. I have a bad internet connection and also you don't notice much of the actual texture's detail.
Try to fix the ejection pattern. Use a laser that impulses the shells backward when you eject them, or whatever, but they fall in the chamber and that jams the gun, and it's very messy!
The suspension seems VERY weird to me, it's got a lot of dampening and the wheel axes are too high. Try to extend the axes and make them horizontal, also use 5 or 6 damping for the springs
The little guys are just at the muzzle end, and their heads are tiny compared to the bullet's size. Why don't you make a real size guy, and put it at 500 m of the sniper?
Also the frequency is weirdly high. You should improve reliability if it only works at this frequency
When you release throttle when it's on the last gear it breaks.
Good one anyways. it's not easier than mine, but I like it.
I seek simplicity on gearboxes
Whoops the circle upon the spark plug shouldn't be there xD
Xray: what should I put as mounts? I can make the chain better but it will give INSANE lag. The first chain has a 15 Nm brake on it, and when I tested it, my sim time went from 100 to 80. imagine all those hinges! Anyways i think I'll do it.
This is my best rating yet! I was planning to make this before, but I couldn't because of my old computer
If you set the hammer's weight to 120 kg and it's spring to 15000 Nm it will fire OK. I don't know why it has a delay when firing. That may solve it though
10/10 bullpups are pretty hard to make indeed
that's obvious. If you use lasers to spawn the balls, when you load the engine it will spawn more balls therefore making it stronger. Also the strokes get unsynced very fastly
Awesome!
Anyways, isn't that Gent's propeller?
Also I can't resist correcting some vocabulary xD - it's a radial engine not radical and you've spelt light wrong (lite)
But it's awesome. BTW can you make a fading effect on the smoke? it's pretty simple: put in Color := {[0,0,0,(timeToLive/x)]} where x is any number
P.S: I've got the new computer. When will you be able to follow with the ford *EHEM EHEM* project?
Sure!
Do you mean that the gear shifter works bad? It's made with lasers, and the problem is the lag on the scene. I don't have, but i bet you do
BTW that shifter is the one i've made for the other car