Thanks for the feedback. The joint assembly fails if you are not close to an indexed position. This is because I purposely made the axle hingeConstant very small. When checking the centering ability, it is best to use the move tool.
The Move tool since it disables collisions while moving. Right click the rotor if you also wish to rotate it. Usually the Hirth joint is very close to its final position before it is assembled or clamped. It is similar to assembling a spline. You normally wouldn't try to assemble a spline by jamming the teeth together. It's like trying to put a square block into a square hole by forcing the block through diagonally. This scene falls short because it allows a user to try to assemble the Hirth coupling when the rotor is in line with the stator. I may fix this.
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Well done. Many years ago I wrote a program to decode Morse code from a shortwave radio. It also had a speed adjustment. It was pretty cool when I first saw random letters turn into words as the speed adjustment was tuned.
Very well done. This was my first time playing PacMan, so I really don't have anything to compare it to. Everything was smooth and responsive. It must have taken you a while to program this.
Thanks for the suggestion. This scene is deceptively simple, but I thought it was interesting because it operates as a feedback control circuit where the motor/pulley combination act like a force amplifier that is governed by negative feedback from the slack side of the rope. I did this experiment a while ago in real life with nylon monofilament and aluminum pulleys and was amazed at the how constant the force was. My recollection was that the force uniformity was limited mainly by the eccentricity of the pulleys which were out only a few thousandths of an inch. You can increase the speed of the pulleys and the force will not change.
One suggestion: In the position equation, I think you should multiply using the Range value in stead of dividing. Presently if you use a range of [5,5] the spot has a range of +/- 0.2 for x and y instead of +/- 5. Another option may be to multiply the sin and cos terms by Range/2, then a range setting of 5 would yield a range of +/- 2.5.