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Because the ard part of maing a car with engine is to make the engine fast and strong. If you increase frequency you get more power, which is pretty much frowned upon. It's like on a spring engine, you've got a slider that if you increase, the power increases. It's too easy!
Try to make a strong engine at 100 Hz or 150 in the most desperate case!
but can i make it 4?
It's a disadvantage for me
Forget it. I was going to make a boxer engine, so that i can get rid of the drag force. But i couldn't
To fix the wheels thing, go to the axles and put legacymode = 0
Whoa why there's so much variables? I was trying to fix the speedometer and I saw the variable list xD
You should redo the speedometer, because the bus can get to 200 Km/H. But it's good!
P.S: forget my bus. i'm VERY angry with algodoo because it got out of memory and crashed, so most of my work is lost.
Actually runs at 120 Hz
Also if you increase the frequency you're getting more juice from the engine "for free". I don't like that, because actually the challenging part of moving 13 tons with just spawning pretty light balls is making the engine work with a decent weight and size, in a hard frequency like 100 Hz (the old default). That's enough in most cases
It's much better to spawn ONE big ball that fits in the entire cylinder block. Also try to use a box for the cylinder instead of a polygon (if you want, make the box transparent and leave the polygon in front)
don't you have a pendrive or a simple lan to move the scenes to another computer?
I want to see a gas piston design from you. i think that you'll make it perfect!
but then it's useless. You should try to run this at 100 Hz
You're quite outdated, because Algodoo is free now, and therefore Phun isn't used anymore.
no, they are not rotating. Thats an optical effect. Take the big circle with the drag tool, and rotate it slowly
Kilinich is right, those circles get into the gaps on the boxes that make the softwheel
Yes, but I had that error three times. I mean, imagine how big was the scene, taking in mind that i didn't use any textures.
Thanks anyways ;)
A longer suspension would be nice. But it's ok overall!
Doesn't work very well for me. In full-auto mode most rounds get ejected before the spring is deleted.
But it looks good!
kalashnikov made the AK47, but this is another gun from them
1450 km/H
How the hell do you make any geom spin faster than the speed limit? (frequency *1.56)
I always bother with the same things just because noone cares about them. one of those are frequency, which in your scene is pretty high!
You can make a gun to fire and extract with 100 or 150 Hz. I don't have much practice on guns as I've made four or five but the secret is trying to refine the mechanisms!

Also why the scçhell is ejected forwards? That seems weird for me :blink:
It doesn't really "work" at 150 Hz. I mean this because most people doesn't care about if the round spins after it gets out of the muzzle, but yes if they have got lag.
A solution for the round and empty shell getting shot back from the cahmber is the too insane strenght the spring has.
The main problem of increasing frequency is lag, as you may know
put legacyMode 0 to the axle
*EHEM* I'm wondering where you took the idea from...
That's much better. :tup:
Don't be so mean Kilinich. he's starting here
Looks more than epic from my point of view. really, it has a good acceleration, goes fast and has a nice gearbox
The buggy will just spin if you keep accelerating on a jump. quit some strenght to the thruster I assume you're using ;)
P.S That must be the best engine type you can do. I've done one that is pretty similar (Fiat Bravo's) and worked that well too! And if you change damping to the springs, you can make a nicer idle mode without lowering so much the balls' weight.
You would get killed by the shell... otherwise looks good
This one's good!
If you want some inspiration, check out my guns. You should cut the box where the bullet should be loaded so that it fits perfectly
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