Wave and inertia. Imagine this like a ball travels slow, then it hits twice smaller ball ant that ball now travels twice faster then the bigger one. And then it hits another and another till it reaches speed of sound.
It's very simple to understand how it works.
Use your imagination.
It looks amazing but make engine power gearing like engine 1:0.4 at least. Because it looks awesome but from technical part its not good. Also you can make this think run on 120hz and you would get less lag and great performance.
eanayayo - that is kind of insulting to me.
Spawn engines cant be stable if so light and powerful. I could use inertia or increase Hz but that is cheating and inertia causes even more problems. And collision engines are just not interesting as those. Because Spawn engines are closest to real engine simulation.
Automatic gear shift'er not perfect i know, i'm working on it.
I don't add lots of details because of lag. I want my scenes to be optimized as good as possible.
Gearbox ratio? i know, but not everyone in here looks for perfection. Ill be better next time.