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why are you only using scene.my.variables?????
You do know that scene.my.variables are worse than normal variables in objects?
Why do you use a variable updat and a variable timem if they are identical? You can just use a variable updat and use it instead of timem

Look at this page to learn a bit more about thyme, or just ask the people who are good at it. This way you learn the best.
http://algodoo.wikia.com/wiki/Thyme
Do not imitate pootisMans idea without his permission. That's not nice.
He said himself it will last forever. Also, making those is not too hard, especially if other people help him, like meh.
*Deleted because of duplicate comment*
Last edited at 2016/12/16 13:59:16 by FRA32
@Xray I'll add your suggestions. The _and(I did a typo on that note) variable is only avaiable in (N)AND gates and determines how many lasers need to hit it in order for it to turn on/off. So a AND 2 gate(_and = 2) needs at least 2 lasers. If it has 5, it also turns on. NAND 2 would need 2 or more lasers to turn off.
Either change collision sets, or if yyou want circle gears, use the special red-blue-circle method(Litter the surface in same size, same collision, no selfcollision circles, every second has liquid collision off)
A computer in a computer. Seems legit!
Please consider using math.sin instead of mere sin since it often happens that the algodoo config changes when loading scene, which often disables people like me from using sin in code. Math.sin is error-proof, while sin has the chance of not working on some systems.
The gates take 1 frame to turn on and 2 frames to turn of because of stability. Also about the lasers stopped working: I am not sure what could have caused this. Are you sure you didnt undo to the beginning of the scene and thisway disabled all gates? I dont know what could cause the shutdown of those.
The thief is number 8:D. I added 1 ring of #1, 2 of #2, 3 of #3 etc. And then looked. If all rings were 100g, it would show 5500 since 1+2+3+4+5... = 55*100=5500. But since 8 were missing (5492) it meant that 8 rings missed 1 gram, and since #8 had 8 rings, he was the thief!
Last edited at 2017/01/18 21:02:27 by FRA32
@Xray
I cant tell you any usages for it yet, however it's property's make it an interresting object which may be used for something someday.
About step 4, what I meant is that you are supposed to test its property's using some rolling balls I.e. do they arrive at the same time, do they take the shortest time.
About step 5 and 6, that's a common internet joke where you are told a series of instructions, then one just tells you nothing, and the next one says profit as if these instructions show the clear path to sucess :lol: . Step 5 and 6 actually are the "test" at its start and end.

PS. That was the video I got the idea from ;)
Last edited at 2017/01/24 05:33:00 by FRA32
@s_noonan
Yeah, the main shape is fixed to the background, but the small pieces are not and simply fall down into a killer. Else this scene would just lag out because of all the micro collisions.
@s_noonan
That's actually a method 'I haven't thought of yet, since I rarely use the pen style tools. I'll see what that approach can get me. Thanks for the tip!
@nikol
Just checked it out. Very creative way of transmitting boolean signals! I like it:D
@The Linkage

Aaah I tried so hard and got so far, but in the end, the freaking windows message still got screenshot(It's some sort of error we can't fix due to lost code)
@DrBalk
I once looked into the tailor-approach while making the scene, however it only works from 0-2 if I remember correctly. I'll see if these links of yours can bring me a solution ^^
@WyattTheMarbleRacer
Scripting is something you have to be familiar with. You can only work with it if you can compare it to a "friend". You have seen it often enough, done things often enough with it, and thus always can make new things with it without major problems. Always look at the scripts of others and try them out yourself! Then change them, see what impact your changes have, and thus understand the meaning of the script. And finally, put them together yourself! See if you can combine what you've learned into something that does something cool, just like you intended it to do! And if it does not do it like you wanted it, but it's still cool, find out about your error and see if the effect can be used to your advantage.
Always follow these steps, and with enough determination, you can become a small "script master" in algodoo too. After all, marble races really lack cool and original scripts, and if you actually learn how to use it, you could make really cool stuff.:D
@s_noonan
Thank you so much for this! I updated the scene with the working power and log operators now. It turned out that the logarithm wasn't the only problem in those 2, but also the atan function which aparently did not override their variable with math.pi/2 in case of 0 for some reason. But now everything works.
@Pootis-Man
I already saw it, after all I check the scenes of the people I like even if I can't see them on the news page anymore. Keep it up, and try to add some more fancy scripting:D
Those are some juicy formulas you two got there! It always fills me with joy to see people actually care about mathematics. Where I am, everyone just finds it boring or just plain does not understand it.

Should I upload another animated scene about the complex formulas and the color rendering of these function? Or should I upload some type of scene in general? I need to know what you guys would like since I always need ages for new ideas ^^
It's good to see that you still stick around. I almostly did not notice your scene in all the spam. I personally like concept, especially the style of the turrets(Nice recoil effect)
I have scene containing an acutal 4D Cube. This scene is not realy 3D since you are only moving the back layer, with the connections creating the illusion of 3D. With mathemtics, you can actually create true 3D objects. Look at my "Tesseract/4D-Cube" scene for an example of how it's done ^^
how is this a Wii U pad?
Not quite exact. You should have made a waterfall of new scenes right here, overflowing the container and pushing all "good scenes" out of the sceen.
This isn't just an illusion, this is basically the 2D projection of a real 4D Cube:D
@DrBalk
Sorry, but I haven't heard these 2 terms before. Of course I instantly looked up what they meant, but of course the connection is still unknown to me.

@XRay I could make a scene enabling one to "draw" using functions. The issue is that you would need the users to properly experiment with mathemaitcal functions and parameters in order to get the lines one wants, and *cough* most people on algobox aren't patient enough for this ^^
The scene itself is already prepared, I am currently working on making an example and then maybe upload the scene.
Thanks XRay. Probably the largest part of the time I took for this is finding out how to graph them. After a while I found out that the mere application of the calculated derivate at any point suffices to get the image. After I found that out, it was just a matter of translating the formulas and the likes to algodoo and then tweaking it a bit to get the best results.
Wow! I truly can't believe how powerfull this tool truly is. I think I have to delete most of my new scenes now. What if one finds out how to draw an entire FRA32
using a combination of the Mandelbrot equation transformed over the Lorenz attractor, scaled to the size of the Feigenbaum equation, recursively being Fourrier transformed, graphed in an Banarch iteration view, scaled to a logarithmic scale, transformed to the quaternion number area by aquiring the root to the base of -Pi*i, rotated by 32° using 16 Dimensional Transformation matrizes, copied at the scale of the squareroot of the sum of both feigenbaum constants squared and then placed perpendiculary on each other at a slight angle, with the final image once again being rotated by a 32 dimensional rotation matrix in all angles and the resulting image then being graphed in a density visualization, graphing areas with more numbers denser than areas with less. Would one transform the result using a modified Caesar code and the name of any user as the Keyword, the resulting image would strongly resemble what that user is doing at the moment: Nonsense.
I actually took your modified function(the real one tho :lol: ), fixed the cosine by transforming the y coordinate to radiants, and then looked at the result. The picture actually looks like a possible logo for something. :o
The reason why the graph of this interpolation oszillates so irregularely, compared to a sine wave, is because this is'nt actually a sine or cosine function. Rather, this is a polynome (hence the name Polynomic interpolation). A polynome is any function made from powers of X, i.e: Y=2X+(3-X)*(X+1)+(X^3)/4...
The most common polynome is Y=X^2, aka. the parabola. This interpolation however forms a polynome of 9th grade, meaning the hightest power of X is the 9th power. It is constructed by puzzling together multiple polynomes of the same grade, which all hit only 1 point and hit 0 on all others instead, thus meaning that for each point, exactly 1 part polynome hits it, thus when adding all together, the complete interpolation graph hits all points. The way the parts only hit only 1 point is quite simple if one can decipher the variable conjunctions, which often takes a while on the first to third time:
Given you want to calculate the part polynome that hits the 3rd Points, P3. To construct it, use this chain of operations:
Py*(P1x-X)/(P1x-P3x)*(P2x-X)/(P2x-P3x)­*(P4x-X)/(P4x-P3x)*(P5x-X)/(P5x-P3X)...
What this basically does is, whenever X is the same as one of the Px's, for example x=P1x, the paranthesis containing (P1x-x) turn 0, thus multiplying the rest of the function with 0, and thus hitting 0 on that X value. Should you however have x=P3x, then we will hit 1*Py, since we dont have an element stating (P3x-x) which would turn all into 0. Instead all parantheses before the / are identical to each paranthesis after the /, causing every element to return 1. Multiply by Py, and you hit Py at Px, meaning you just hit that point.
All that remains is doing the same for the other 9 points and adding all parts. Since we dont multiply them with each other, the grade always remains 9(Not 10 since the paranthesis element of the hit point is missing). This also means that, just like in linear interpolation, the function perfectly hits each point, instead of just "hugging" it.:lol:
Heh, one of the simplest fractals ^^. Nicely done nontheless. Theorethically you could use cloneEntityTo(entity,pos) in order to create identical copies of the original shape, and all that would be left to do is modify their attributes so they stop after a while.
SuperMax, trust people like Xray and me. We are years older than you and have sit through countless physics lessons that taught us many things that you don't know yet. And amongst these things was the first law of thermodynamics, stating that energy can neither be created nor destroyed. What is happening in your scene is very simple and easily explains why your scene does not contain a perpetuum motion machine:

Your wheel is basically a flywheel. It contains lot's of energy by rotating quickly.
This energy is transfered to the magnets, slowing the wheel down, but bringing the magnets closer to eachother in the process.
The magnets repell each other, thus converting the contained energy and accelerating the wheel again, while moving away from each other in the process.
The cycle repeats, with the wheel shifting energy to the magnets and then reclaiming it afterwards.

All that happens in this scene is energy moving around. It is never created and never destroyed, meaning this is not a free energy generator, but a simple energy battery.
@SuperMax16 Exactly. As you may already know, energy can be defined as different types, like kinetic, potential, chemical etc. What happens in this scene is the conversion of kinetic energy(rotation of the disk) to potential energy(distance between the magnets). Potential energy is energy stored by changing the position of something, i.e. getting something further away from the source of some attraction force, getting something CLOSER to the source of a repulsion force, putting force on a spring etc. In all cases, you seem to manifest energy out of nothing just by letting the object move freely. However that motion can only occur if the energy was risen in the first place, i.e. moving the object out of it's "calm state".
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