Nice, but there some thinks you may look at when you making car
1 . Do some research, look how many gears it have, how much HP engine produces.
2. Make it work and don't forget controls.
Well done, ill give you 9, but next time you'll know.
Ten! Very smooth and responsive. If Numbers don't fit on dashboard make them smaller.
What can i say its a very nice car!
Great engine as well! Well done!
590HP Engine is a beast i know...
I cant make 30% Brake, i can lock wheels or not. Because it is an mechanical way to brake.
And i don't know how to make ABS... But ill find out.
I know its too fast, but with 590HP engine? Like come one!
I know that originally this truck should max out on 120Km/h. Like, where is the fun in that?
I did made 40% and 100% brakes now. I uses different friction code.
And it is still works as good as yours.
And trailer is finally brakes as well. Not mechanically, because scene runs slow already.
eanayayo - well i can't do a lot about it. This truck was build by blueprint, and it is the way it is. Trucks hardly can have perfect central mass, its a truck, uselessly trucks pull, and pull lot more that they weight.
Cabin i made very light comparing to all other truck parts, its just the way truck was made.
Well there is many things that does not work well
Your engine does not have any power but that is not an problem i'm good at engines
Your cannon does not shoots out shell ant that makes cannon reused only once without fixing it.
There is nothing that i could not make it work. Just don't know if it worth my time. Don't get my wrong i like what you did but you did less then a half to make this tank really working.
CopenhagenEngineer - Look up higher than truck. You'll see weird thing with two circles attached. Try it out by pressing A/Z that is moves.
So this script is very easy.
We going to start with the value. Lets say amount of apples to understand it better.
Shiftier works by colliding. When circle collides with that box it says
add +1 apple to the basket.
And it also says that there can't be more then 12 apples.
Second circle says same just opposite
It says when i collide ill take -1 apple
And it also says there cant be less than (-1) apples
Those numbers i'm taking from that gearbox in scene.
So we have some kind of value of apples between (-1) and 12 apples
Lets say we have 1 apple
Now there is two circles that makes a gear when they collide right?
And they have script like this
{
scene.my.g == 1 ? 1 : 0
}
All you need to understand now is what symbol what says and how it works.
So lets say your apples value is called scene.my.apple
I guess you know scene my scripts already so we will skip that
So this ''=='' says it have to be that value. And only this to work
Then goues ''mount of apples lets say 1'' and ?. ? means that he ask IF.
So its says ''my apples'' IS 1 if my apples is not THAT, THEN this script will show you 0 if it is what is says and there is right mount of apples then its 1.
Last example
{
scene.my.rocks == 521 ? Human : Zombie
}
So it says
My rocks are ''== - IT IS THAT AND CANT BE DIFFERENT'' 521 ''? - IF IT IS THEN'' Ill have Human : and if its not i'll have Zombie.
I would say investigate my scenes to learn. I hope that worked.
But you have to understand that HP measure on when torque applied like lets say
engine is running of full torque and it runs on 80 rad/s, then we apply brake to see how much torque brake he can handle and lets say he can handle 10 000 Torque and at that moment is spins 40 rad/ sec then we calculate with those two numbers
40 rad/s * 10 000 Torque = 400 000 / 736 = 543.4 Horse powers