Browse Search Popular Register Upload Rules User list Login:
Search:
Very good! :tup:
I love how creative you are. This is how people discover revolutionary things in algodoo :tup:
Keep creating! :tup:
What do you mean, Linkage? I dont have any jets like this xD
Last edited at 2014/10/17 01:14:32 by lethalsquirrel
This is awesome! I love how you did the track :tup:
fantastic!
really cool! :tup:
"if it doesn't get there, it will get buried under tons of marble race scenes!"

The struggle is real.
I believe your ports are in the wrong place. your spark plug should be where the ports are.
I've done some searching. I can't really find anything. But you're right you never know.
Thank you! actually the fastest tank in algodoo is the tank I just uploaded yesterday, Almost twice as fast:D
Double post. ignore this )|(
Last edited at 2014/10/25 05:16:11 by lethalsquirrel
I personally believe 60 is far too low to do any serious work in algodoo. It's borderline useless.
and anything less than 200 isn't ideal for any sort of mechanism with high tolerances and fast moving parts like engines.
I use 200 Hz in all my scenes because I think 200 should be the standard for algodoo and I stand by that.
A lot of people don't have a number pad including myself, so we can't play your scenes.
Sim frequency has nothing to do with your monitor's refresh rate. it's simply how many times Algodoo calculates the scene per second.
ITs because he had is gopro in a waterproof case.
This is amazing man, really good work.
This is how I wish I could make my scenes.
10/10 :tup:
Wow, somebody must be mad at you or something. Either that or jealous lol.
Last edited at 2014/11/08 18:14:01 by lethalsquirrel
Nice and simple. Works perfectly!
that "some of drift car" is a mazda rx7
If you hold shift while scaling it will keep the proportions of what you're scaling the same.

Cool engine though :tup:
Fantastic! More accurate than the upright piano action I made years ago :yum:
Mattv2099? :lol:
Thanks, Xray. That's exactly what inspired me to make this. :lol:
I would love to help you out! Me and ngphil actually talk on skype on almost a daily basis and we help each other out a lot.

And I'll never leave Algodoo! Not unless you guys do.
Sometimes I lose the inspiration to make anything for months at a time. but I'll always come back :lol:
Last edited at 2015/03/17 05:59:32 by lethalsquirrel
Its a guy on youtube. he always calls magazines "clipazines"
Ive been trying to make a mechanism like this for quite a while but Ive never been able to to figure something out. This is so brilliantly obvious! well done!:tup:
This works really well. nice job! :tup:
Yeah I know I could have done a mechanical one but I figured since algodoo is 2D this would be close enough lol.
It is mostly mechanical anyways, I just used thyme for the missing dimension.

And Im more than likely going to remove the hit and miss function when I put this engine on the vehicle Im planning to make. I made the engine and figured it would be fun to make it a hit and miss and upload it by itself. :yum:

The scene Im working on with this engine should be done some time tonight or tomorrow.
Last edited at 2015/03/22 02:00:11 by lethalsquirrel
Are the boxes supposed to get damaged and eventually disappear? Because nothing is happening to the boxes for me. It basically just shoots at box 3 the whole time and nothing happens. sorry if Im missing something and just being stupid :bonk:
The box is literally immortal. It stays green forever. nothing in the script menu changes at all
previous | 1 … 25 26 27 28 29 … 34 | next