1. I use IE10, but dont get the same contrast on items #13 and #14 that I am seeing in your scene. See Algobox Hidden Word Finder. What am I doing different?
2. I didn't know about the gray box (item #15), and was using "view source" to check hits and ratings. So this scene helped me save time.
3. If you revise the scene, then maybe a pointer to the "help" hyperlink at the bottom of the details page would be good.
Nicely done. I'm glad you were able to use the concept for something different. A one second fuse might not be too practical. I guess it depends on who is throwing the dynamite. You might be able to add fire and smoke to the fuse. I guess that if I want a slower fuse all I need to do is change the simulation speed.
I'm not sure. Is it supposed to have textures? If it is supposed to have textures, then it is not fixed. If it is not supposed to have textures, then why does it show textures in the thumbnail?
I'm not sure if I believe Xray's story. I think he made it that way because the scripting is simpler. The 15 word dictionary excuse is questionable because he could add as many words to the dictionary as he chooses. At any rate, I think that the scene is the best hangman scene in Algobox to date.
1. scene.my.add0 sequence code in (2) objects, should be in (1).
2. Sequence code can be
scene.my -> {add0 = [add0(1), add0(2), add0(3), add0(4), add0(5), add0(6), add0(7), add0(0)]}
This scene asks (implies) a simple question; Which way will the scale tip. All the information needed is already in the scene. The left ball is lighter than water because it floats. The right ball is heavier than water because it sinks. The weight of the water cancels because it is the same for each side. The left side has the added weight of the floating (lighter than water) ball. The right side has the buoyancy force (ball volume X water density) pushing down. The right side goes down until the weight of the water displaced equals the weight of the left ball. The point is that this scene asks a simple question that can be solved without knowing value of the buoyancy force.
I will leave it up to the "3D Printer" designer to figure out how to control the droplet discharge. It should be as simple as advancing the gears 1/16 of a turn to release each drop.
Kilinich,
Thanks for the suggestion. I did it the stupid way first to see if you were paying attention. I figured that if I did some dumb stuff it might lure you out of hiding. Looks like it worked.
I knew it did that, but originally decided to keep it in because I thought it was interesting. I recently changed the scene so it shouldn't happen. What was happening was the domino falling wave was slightly faster than the car and the wave finally caches up to the newest domino at which point the wave may or may not stop. I changed the car motor from 110 to 115 RPM so the car should be slightly faster than the wave.
Yes, that's how I drive in Algodoo after having a few too many (along with shouting at, and inadvertently spitting on, the monitor and drooling on the keyboard). In real life I don't drink and drive. Judging on how badly I followed the car when I was sober, I must drive better when I'm drunk (like "Drunken Master").