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Very cool. :tup: :tup: Eyelids (Up/Dn keys).
Good scene. Some comments:

1. I use IE10, but dont get the same contrast on items #13 and #14 that I am seeing in your scene. See Algobox Hidden Word Finder. What am I doing different?

2. I didn't know about the gray box (item #15), and was using "view source" to check hits and ratings. So this scene helped me save time.

3. If you revise the scene, then maybe a pointer to the "help" hyperlink at the bottom of the details page would be good.
Last edited at 2013/09/10 10:19:08 by s_noonan
lololoer,

I glad you found it easy to do. Someday you can tell me how to do this the easy way.

Xray,

Yes, bad caps after the full wave rectifier.
Works well. Very fast response from the attacker.:tup: :tup:
I don't think this is daisy-chained. I would think that daisy chaining is when the explosion of one stick of TNT ignites the next one.
Suggestion: Set green box timeToLive = 0.1
The code in the lasers gets things started. Code in the hinges moves attraction from one box to the next.
Last edited at 2013/09/25 10:13:40 by s_noonan
Nicely done. I'm glad you were able to use the concept for something different. A one second fuse might not be too practical. I guess it depends on who is throwing the dynamite. You might be able to add fire and smoke to the fuse. I guess that if I want a slower fuse all I need to do is change the simulation speed.
I'm not sure. Is it supposed to have textures? If it is supposed to have textures, then it is not fixed. If it is not supposed to have textures, then why does it show textures in the thumbnail?
Last edited at 2013/09/21 22:46:09 by s_noonan
Fruitmonger,

I'm not sure if I believe Xray's story. I think he made it that way because the scripting is simpler. The 15 word dictionary excuse is questionable because he could add as many words to the dictionary as he chooses. At any rate, I think that the scene is the best hangman scene in Algobox to date.
I'm pretty sure the NSA will decode the message that you are sending over the rope.
Awesome coding._o_
No. Oh. OK. Fixed. Thanks.
No, not a piece of cake. Yes. Rated it highly.

P.S.

Maybe piece of cake. Use KEYBOARD DECODER v2. Change font to "Segoe Script".
Last edited at 2013/09/25 22:40:16 by s_noonan
Works well.

Suggestions:

1. scene.my.add0 sequence code in (2) objects, should be in (1).
2. Sequence code can be
scene.my -> {add0 = [add0(1), add0(2), add0(3), add0(4), add0(5), add0(6), add0(7), add0(0)]}
No problem. It's a lot easier to nit pick somebody else's scene than to come up with ideas for my own.
Principle is correct, but should use Roberval Balance.
Bardzo dobrze.:tup:
This scene asks (implies) a simple question; Which way will the scale tip. All the information needed is already in the scene. The left ball is lighter than water because it floats. The right ball is heavier than water because it sinks. The weight of the water cancels because it is the same for each side. The left side has the added weight of the floating (lighter than water) ball. The right side has the buoyancy force (ball volume X water density) pushing down. The right side goes down until the weight of the water displaced equals the weight of the left ball. The point is that this scene asks a simple question that can be solved without knowing value of the buoyancy force.
1. If I had invisible rope then I could attach my car to the car in front of me and improve my gas mileage.

2. Ghosts might find it handy if they are suicidal.

3. Football teams might find it useful.

4. You can convince people you can levitate by climbing an invisible rope ladder.

5. You can lasso grandchildren.
Xray,

I will leave it up to the "3D Printer" designer to figure out how to control the droplet discharge. It should be as simple as advancing the gears 1/16 of a turn to release each drop.

Kilinich,

Thanks for the suggestion. I did it the stupid way first to see if you were paying attention. I figured that if I did some dumb stuff it might lure you out of hiding. Looks like it worked.
Very cool. I don't know how you come up with this stuff. This vehicle can be made scalable by changing the code slightly.:tup:

P.S. Goes faster and more accurately if the square boxes are glued to the background.

Also, is it OK to use your pink sweater vest. I going out with the guys tonight and I want to "dress to impress".
Last edited at 2013/10/05 01:19:13 by s_noonan
You can get the same effect by unchecking the steering axle brake on Kilinich's car.
I guess, by the reaction of the bees, that the queen is near his left nipple.
I knew it did that, but originally decided to keep it in because I thought it was interesting. I recently changed the scene so it shouldn't happen. What was happening was the domino falling wave was slightly faster than the car and the wave finally caches up to the newest domino at which point the wave may or may not stop. I changed the car motor from 110 to 115 RPM so the car should be slightly faster than the wave.
Thanks for dressing it up. I'm usually more concerned with function than aesthetics. :tup:
Good idea. Thanks.
Thanks for the feedback guys.

Xray,

Save the cross piece as a phunlet before starting the scene. Then you can "use as chain" anytime later or in a different scene.
Last edited at 2013/10/06 19:56:34 by s_noonan
Nicely done. :tup:
Yes, that's how I drive in Algodoo after having a few too many (along with shouting at, and inadvertently spitting on, the monitor and drooling on the keyboard). In real life I don't drink and drive. Judging on how badly I followed the car when I was sober, I must drive better when I'm drunk (like "Drunken Master").
Last edited at 2013/10/09 00:15:02 by s_noonan
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