It's ok but every-frame script on second laser isn't good. It reduce performance.
I prefer do same task with one laser and script checking last event time...
I prefer use textures instead of 400+ objects. Compromise - is like I did in trailer parking game - use colored geometry and "shadow" texture. Just reduce object count and it will be fine. To handle over-steer you can add thin box with big air friction.
Main problem is polygons - each contains huge amount of nodes and slow down scene on redraw. I think I can write script to simplify polygons... (via clipboard).
Cool, you're growing up!
1) Again Tachometer shows something not related with RPM (we call it parrots ).
You tried to do something with it, but it just sets on max after start. I recommend to change design - make tachometer to control power more precisely and remove script from arrow torque.
2) Fuel use not related with speed/acceleration or anything - it's just a timer. Maybe better connect it with engine RPM?
3) I can't read that signs (brake, etc) - I move too fast.
to RA2lover: trick here is spring hardness proportional to geometry density so it stay stable on wide range of change. Just put body density in the middle of min/max values.
Ну вот, другое дело! теперь летает. Хороший реинжиниринг "крыльев", но зачем столько лазеров? И в крыле и для двигателя хватит по одному. Управление передними закрылками не очень натуралистичное да и крутятся они на 360 градусов без огрничения... Скорость маловата и ты не компенсируешь ее при генерации шариков, что вызывает "утечку" в некоторых режимах. Так что пока 7/10. Но это я капризничаю, сценка достояная!
2 RaRaMalum: I'm always trying to do something new. I never see such simple and smooth animation on algobox. Don't say it's not first. Maybe similar but definitely not copy of something.