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PizzaGuy22 - Yes, that's because I wanted to place the START circle wherever I wanted, and that means detection until the START circle is clicked.
a_bored_coder - That's a great level to reach. If you can pass that one, then level 10, the (totally) final level should be easy.
nice
a_bored_coder - short answer: physics :y :y :y :y
nice
big tsunami
What stage did you get to?
destruction!!!!! :)
Last edited at 2024/01/17 21:48:52 by 42flowermaster
BlueSillyDragon - The colors could be the entire rainbow, but I used the official parkour difficulty chart system (Green = Easy, Yellow = Moderate, etc.). The green block is a result of me trying to recreate Shadow Run (a game from Roblox), however, I will try to be more creative next time and will try to improve on this. Thanks for playing! :y
That is extremely far! To beat that final impossible wall climb part, you will need to develop a technique (remember, only WASD) called the Super High Jump. How to do it, you go beyond the left edge, and when you are a little down, jump. Then, you will touch the edge again whilst going into the air. Then, when you have reached your peak, jump again (you saved it). After that, you will need to repeat it 5 more times.
PizzaGuy22 - Yes, I extensively test my parkours. In fact, that's not even the beginning of the hard stages. (if you scroll up in the scene you can see an unreleased stage of Unbeatable)

also, I could make a video to prove it's possible, as well as the final stage :)
Last edited at 2024/01/19 14:29:13 by 42flowermaster
WickdRacin - hmm, gives me an idea for a new scene testing mobile controls. How would you like it? With left, right, and jump buttons?
PizzaGuy22 - here's the video you asked for:
https://drive.google.com/uc?id=1mcukQV1GaYwZUWg5_2-18eZP2pxF3FD1&export=download
WARNING: AUTOMATICALLY DOWNLOADS THE VIDEO AS MP4
PizzaGuy22 -

Alright, followed a tutorial, here it goes:
https://drive.google.com/file/d/1mcukQV1GaYwZUWg5_2-18eZP2pxF3FD1/view
Google Drive file

AlwaysTheRealPQM -

It's a difficult stage. if you want to see the origin, it's from that exact scene :) If you want, you can skip that stage to see the near-humanly impossible stages.
this is a great project, well done
AlwaysTheRealPQM - Yes! That's what the Parkour Set was made for. It is a little outdated though, so I may be releasing a 3.0 soon.
nice scene, not really anyone makes a scene with floating point

but if the script scene.camera.pan=[200000000,12] is executed, then it kind of beats that record
PizzaGuy22 - Thanks! Hopefully, that video fixes lots of ideas that my other scenes were impossible - the techniques shown in that video can be extended to all my other parkours.
Bug (that I will fix if anyone else mentions it)

Pressing the down key (shortcut for spawn block) toggles easy mode really fast, which invalidates the run.
sion1123 - Are you sure you completed the game? Remember, you can only use the WASD keys, but no drag tools or whatnot. I would've already believed you at this point, but this is simply the hardest parkour I have ever posted. If you could make a video online about completing the second-to-last stage, then I would believe you. :)
nice game, good job! 10/10 (I am on time pressure right now)
Last edited at 2024/01/23 15:10:19 by 42flowermaster
nice
(Q) How can it be improved, and what stage did you get to?
Last edited at 2024/01/25 23:40:39 by 42flowermaster
Xray - Yes. I keep on forgetting to include the Left, Up, and Right arrow keys. This scene only serves as a test (because people on mobile devices, such as tablets, do not have WASD keys ready for use on Algodoo), so not much computer improvement here. However, that can be an idea for a later parkour scene (finally adding Left, Right, Up, and Down keys) :)
PizzaGuy22 - Well, you have to know this was made for mobile, where Algodoo cannot detect a player *holding* a key. That's why all conceivable actions on the mobile control pad are onClick events, and are inefficient on a computer.
42flowermaster - Yes, I know that, however, (for the something-th time), this is for mobile, and mobile players have no mouse, so app.mousepos is inaccurate. Also, keys.isdown("mouse_left") is kind of nonsensical for the clicking part, because, again again again, people who play on mobile have no mouse!!!! This is why every single event is an onClick event and it is forced to be particularly inefficient for computer (but not for people on mobile, who, again, have more fingers and can tap the screen more easily)
Xray - Yes, I already did that - every single one of my previous parkour scenes is that separate game that can be played with mouse and keyboard. This scene was made for mobile for testing and completeness purposes :)
AlwaysTheRealPQM - Yes!!!
Nice, excellent game! :) I could not complete the "do not look back" part because the direct solver pushed the parts on the springs down to the previous floor, so it was just one long span of lava.
a lot of time
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