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Fucking racist!! the world is haven't got places to live for YOU and for all racist in the world!!
WHY!! Africa did it kill your mom or something!?
you are good xray , you are good
Huh my scenes begin to have poor downloads...
mine is too slower in my laptop but in my computer (big) goes faster! nice scene!
ooooh porfin! un espaƱol! xD ya somos 2
si no sabes usar scripts preguntame ami!
WHY!? i can't see robot's textures!!/ all the rest textures are really good! :tup:
Last edited at 2013/05/10 16:50:03 by lololoer
then i don't know
Last edited at 2013/05/10 16:59:50 by lololoer
xray, are you kidding me?? This is amazing!
I don't understand wtf is ''math.pi.'' can u teach me please , sr teacher xray!:D
congratulations :tup: ,is this idea from my tutorial ''color effect''?
i like your *mini-walkers* :tup:
thankx xray you helped me a lot _o_ , about s_noonan's method i will try it later thnx too. I a asked my teacher that how to calculate the distance between two objects in this type of plane, x,y coordinate axis, and he give me this formula : distance = square root of (x2-x1)^2+(y2-y1)^2
thanks :tup: ! my teacher told me this formula: distance = square root of (x2-x1)^2+(y2-y1)^2
the problem is that the distance between the two FIXED geometries decreases ;) and i know that it isn't very important but , simply , it is a bug too
yeah ''Strange thing that''
thnx to you too! :tup: i did it i visited the forum but i don't understand that difficult scripts :c
Last edited at 2013/05/14 16:00:46 by lololoer
yes he told me that the square root of a number is the same that elevated to 0.5
okay you convinced me ,note that I do not take much time on this and you yes so I'm wrong :P
yes i agree i dismounted the ''radar'' and that's false
may, version of this? : http://www.algodoo.com/algobox/details.php?id=43808
Nice try but the boy balancing on the swing scares me , is he superman? ; the swing goes very far! :tup:
Easiest scripted car ever ;)
is not neccesary put ask sim.running on update.. : --> sim.running ?{}:{_time = sim.time}; you know.. :*)
Last edited at 2013/05/22 15:09:02 by lololoer
My question for other scene that i am making: How to ask a variable if it is since a number to other bigger ; for example : _voltagepositive && _voltagenegative == (0 to 9)?{action}:{} ; is it 0||1||2||3||4||5||6||7||8||9??
is for not write a lot of ''asks'': _voltagepositive && _voltagenegative == 0 ? {
scene.my.volt120 = [0.6, 0.6, 0.6, 1.0];
scene.my.volt120c = [0.6, 0.6, 0.6, 0.45]
} : {};
_voltagepositive && _voltagenegative == 3 ? {
scene.my.volt120 = [0.7, 0.7, 0.0, 1.0];
scene.my.volt120c = [0.7, 0.7, 0.0, 0.45]
} : {};
_voltagepositive && _voltagenegative == 9 ? {
scene.my.volt120 = [0.7, 0.7, 0.0, 1.0];
scene.my.volt120c = [0.7, 0.7, 0.0, 0.45]
} : {};
_voltagepositive && _voltagenegative == 12 ? {
scene.my.volt120 = [0.7, 0.7, 0.0, 1.0];
scene.my.volt120c = [0.7, 0.7, 0.0, 0.45]
} : {}; HELP TEACHER! 8|
Last edited at 2013/05/22 15:15:51 by lololoer
All is rally good on your scene ! just add a constant variable on the cilindres to change the level darkness of the shadows to make them a little bit more 3D
according with the cilindres' position ; to front or to back in 3D plane, in algodoo (y) pos :tup:
like : is the cilindre going up? {cilindre color = Shaded}:{cilindre color = illuminated}
make a geom (call it positionx = scene.my.xgeom1; and scene.my.ygeom1 to y pos, then do the same to cilindre, calculate the distance between both objects (((x1 - x2)^2)-((y1 - y2)^2))^0.5) ,here xray tells us how to know (coding something) if an object is going up or down given that the distance increases or decreases) on algodoo: scene.my.(GoingUp)? {scene.my.cilindrecolor = shaded}:{scene.my.cilindrecolor = illuminated} :yum:
Last edited at 2013/05/22 16:15:08 by lololoer
yes i created an account but in my email isnt any algodoo forum message so i cant validate the account to post anything :huh:
Its ok! i like it but the circle dont changes the size(0) may it will be more realistic if there is any way to change it..! nice effect in front of other geomerty and back :tup:
I cannot found them :s ,please , if you know the scenes give me the links.
PS. I didn't seen other scenes using the same method before :o .
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