I'm sure he never won a beauty competition! When my brother looked at it he said it was a goat. Nice job, maybe you could put one on top of other and modify it a bit to make his knees?
Eureka! Air friction=10X. So, normal bodies: Air friction Mult=0.1X! Thanks Xray! The Bad: All water will be viscous! Why U no have script water?!
The Good: Algoryx will make a viscosity option soon! YAY!
I get so fascinated by these things that I forget to add any text and just keep experimenting and playing with it! At first I didn't think it was going to work, but now I see how much detail Algodoo has! By the way, I updated this with better and movable surface. Even when it's apparently 0 degrees angle, the water keeps sliding off!
I did that and read "You found the secret s" so I kept on drawing more! "You found the secret secret secret secret" until I realised that the texture was looping!
Simulation frequency is the number of frames Algodoo simulates in a second. Simulation speed is the speed of frames. At higher frequencies or with many geometries Algodoo has to work harder so you can't increase the speed.
This is nice, just like GeoDraw. However it would be even better if we could move the square along with the arms to make figures. I think you should mention that a is the first arm, b is second, c is third.
"Finger tool"? Ha ha, It's the drag tool! It's so funny because when you hover over the icon it clearly says drag tool.
Only problem is the strength and scatter. The strength can be fixed with spring constant and my suggestion for scatter is pack them together so when they come free, they all scatter out. Otherwise good!
By the way, Jester13, if you make an easier version then won't it be automatically easier? Look at your comment "OK, i will make an easier version that is easier" XD
Strange... It doesn't work at 1200 Hz, which is very similar to real world physics! Maybe it is because the vibrations are tuned to work at 100 Hz with small inaccuracies. I wanted to play it in slow motion and that is how I discovered this.
According to my original research in Algodoo, the object actually 'sinks' into the conveyor! Only in Algodoo/Phun/simulators, because of low frequency. I once made a scene like this with 2 planes to vibrate the conveyor by being closer than the conveyor length, and it was very untidy so when I opened it the effect did not work.