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Wow! Very good! I suggest you make a nice container for it, it always tilts. Like a firework launcher or a bottle.:)
I'm sure he never won a beauty competition! When my brother looked at it he said it was a goat.:lol: Nice job, maybe you could put one on top of other and modify it a bit to make his knees?
Nooo I died now i'll sue you!!!
Now the ragdolls are removed and instead there are shapes, to avoid confusion!
Realeaux wheeled cars are faster than circle wheeled cars.
I accidentally shared this, and tried to delete it but it was not deleted.
Eureka! Air friction=10X. So, normal bodies: Air friction Mult=0.1X! Thanks Xray! The Bad: All water will be viscous! Why U no have script water?!
The Good: Algoryx will make a viscosity option soon! YAY!
Random fact: You can follow water, even though it doesn't have an option for that! Make a body, check follow and then liquify!
I get so fascinated by these things that I forget to add any text and just keep experimenting and playing with it! At first I didn't think it was going to work, but now I see how much detail Algodoo has! By the way, I updated this with better and movable surface. Even when it's apparently 0 degrees angle, the water keeps sliding off!:D
I noted that the water has a tendency to slide to the right. Ordinary glitch or super intvention?:lol: Maybe it can be used as a convenyor for liquids!
Last edited at 2014/04/08 07:46:00 by Vinayak
Sorry, this was a double post. :bonk:
Last edited at 2014/04/08 07:45:40 by Vinayak
I did that and read "You found the secret s" so I kept on drawing more! "You found the secret secret secret secret" until I realised that the texture was looping!:lol:
@mike9606 But not everybody is as strong as the drag tool, you know.
Is "ANGEL" a fictional brand of rocket gyroscopes?
I don't have the Tree.gif texture.:'(
Thanks!
THIS IS RACIST!!!
@ioxiox You can, but only if the simulation frequency is higher.
Simulation frequency is the number of frames Algodoo simulates in a second. Simulation speed is the speed of frames. At higher frequencies or with many geometries Algodoo has to work harder so you can't increase the speed.

Wish list: Supercomputer!
Whenever I make an 'if' script Algodoo crashes!
Intel(R) Core(TM) i3-2350M CPU @ 2.30Gz
Not off flash drive
78.51 sec = 1 min 18.51 sec
Algodoo 2.1.0
This is nice, just like GeoDraw. However it would be even better if we could move the square along with the arms to make figures. I think you should mention that a is the first arm, b is second, c is third.

"Finger tool"? Ha ha, It's the drag tool! It's so funny because when you hover over the icon it clearly says drag tool.
Only problem is the strength and scatter. The strength can be fixed with spring constant and my suggestion for scatter is pack them together so when they come free, they all scatter out. Otherwise good!:)
b^.^d
^.^d
^_^d
Good job, nice difficulty!:)


AND NO, I DO NOT WANT TO TURN STICKY KEYS ON.
By the way, Jester13, if you make an easier version then won't it be automatically easier? Look at your comment "OK, i will make an easier version that is easier" XD
Strange... It doesn't work at 1200 Hz, which is very similar to real world physics! Maybe it is because the vibrations are tuned to work at 100 Hz with small inaccuracies. I wanted to play it in slow motion and that is how I discovered this.
According to my original research in Algodoo, the object actually 'sinks' into the conveyor! Only in Algodoo/Phun/simulators, because of low frequency. I once made a scene like this with 2 planes to vibrate the conveyor by being closer than the conveyor length, and it was very untidy so when I opened it the effect did not work.:(
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