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1)Ой, разве я забыл на 140 переставить? Блиг, переделаю.
2)Я пока просто сделал двиг, меня мама поторопила и пришлось закончить не настроив.
3) 850 кг, будет меньше, т.к. шарики слишком тяжелые пока.
Funny:D
It would be better if you add some design
10/10
Clutch works abruptly and sometimes stops engine. Your engine has 100-110 Hp, twice more than you wrote. Car is too fast because of low air friction, make it x10.
Engine speed(rad/s) * torque(kNm) * 1.36 = power in HP.

Don't forget about air friction, it's important. Did you see my Nissan Tiida?
Last edited at 2015/04/01 19:04:10 by eanayayo
Thank you. Why you didn't rate the scene?
I can't add something more because I have 16% simulation speed. Toooo slow. I need new PC ><
It's transmission for my IS-7.
Thank you;)
Thank you guys
My scene become popular ^_^

pnvv, I used spawn turbines as visual effect, but it was laggy. https://youtu.be/3v6IfqKZWrE
If you want I'll add it again
Last edited at 2015/04/28 20:50:04 by eanayayo
Спасибо:)
Стрелка направляет на маршрутную точку, можно просто сделать больше точек на рекомендуемый коридор, сейчас их всего три.
Да, сигнализация о сваливании это то что я хотел добавить позже. Просто хочется реализовать без новых переменных.
Updated!
Jetstream effect and "Stall" indicator
I forgot to delete a blueprint of Boeing in scene:bonk: Sorry
Nice model, but:
1) very not opimised, it runs to slow
2) it weighs 90 kg:s
3) too simple chassis, you just used axle as engine<_<
1) Merge same polygons.

2) yep, make real weight. Your tracks will be faster with density 2000-3000 kg/m2.

3) You can just use scripted axle. For example: motorTorque := 10000 - (scene.my.speed) * 100. You need to use scene.my.speed in driving wheel.

Try to make scenes on 100-150 hz
>"But I don't see the point of doing what eanayayo says though"
I'm not so good in Thyme(and English too:bonk: ) but I can make good tracks and transmission as you can see.
I prefer to use scripted axles(not spawn engines) + gearbox. I usually try to get max simulation speed. So HIS tanks would be better if he even use smooth acceleration(simplest way is bendConstant)
Lol, my Birthday was 13 May too...:) Happy Birthday
> A script that generates dust-like particles, similar to lololoer's "dust in the desert" scene

Just make script "addCircle..." in surface "onCollide"
Nice, but you could add some effects. This model is better
http://www.algodoo.com/algobox/details.php?id=43704
works nice, 10/10!
Эффекты красивые, но сцена топорная
Pnvv, this engine has realistic torque curve, just test it in simple car. With linear torque moment it had 450-500 hp and longer version (like IS-7's engine) had 1000 hp.
Last edited at 2015/05/30 23:42:39 by eanayayo
It weighs about 400 kg when it's glued to something heavy like car.

Pnvv, I just made my first collide engine and so... I didn't download any other collide engine ever :р

It can work at 100 hz, but slower and weaker
Let's test it:D
Design 10/10 - Where's driver's seat?
Engine 9/10 - it has reactive moment to left
Gearbox 7/10 - shifting with holding C isnt good idea for simple game
Clutch 3/10 - just axle with brake:bonk: Engine often stalls
Suspension 6/10 - simple, no limiters

I rate 10 and I hope you'll make better clutch and suspension:rolleyes:
Last edited at 2015/06/01 15:52:23 by eanayayo
Real car doesn't need to gear up at 70% of engine speed. Cars usually shift up at 30% and down at 15%, but your engine just stalls in this case...

Real cars have limiters, suspension stroke is 100-150 mm and sometimes 200. Look at my Nissan Tiida scene, front wheel moves up-down only 100 mm.

You didn't understand me, I meant make your clutch like The Linkage does it. Or me, or Kilinich, anyway yours is :tdown:
No-no-no, reason in terrible clutch. My collide engine(^^heavy and weak^^) easily pulls 12 tonns tank at 1/2 throttle. You made bad clutch:P x)
Vaidas make best engines, but not transmissions
Last edited at 2015/06/01 20:40:55 by eanayayo
Yes, I sure, you need to use clutch when shift gear in real life because you don't have another way, but... One question. Why YOUR clutch can't be automatic when you push A or Z? A/Z+C is excess complication IMO

Try to pull(start from 0 km/h) your Saab by 2 gear:lol: Engine stalls because of abrupt clutch. Even my tanks(SU-152 and IS-7) can pull by 2 and 3 gears. Tanks - 16 hp/tonn, your car - almost 100 hp/tonn.

P.S. sorry for my English if I make mistakes
Last edited at 2015/06/01 21:40:54 by eanayayo
Nope, if I make clutch like yours in my SU-152, engine will sometimes stalls even using lowest gear despite engine inertia because tank weighs 46 tonns. You can edit it and verify.

I repeat it's unnecessary complication for simple game. )|( I gave you 10, please make your scene worthy of this rating
Last edited at 2015/06/01 22:30:12 by eanayayo
pnvv, because I rate only 9 or 10.

<<I rate 10 and I hope you'll make better clutch and suspension>>
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