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It blows up at 100. And the way I see it, increasing sim.frequency is fine if your computer can handle it. Most can handle 200 so I think it's fine. But most of my other scenes run at 100-140.

I was also looking at guns which typically run at really high frequencies, but I know nothing bout gun-tech so I may be wrong....

And did you post the scene for your rotary? I wanna see it!!
Last edited at 2015/02/17 15:43:42 by pnvv
And Noooo where did my lancia go?? I guess it got kicked from the popular page....
....what?

It sure is fun to watch though, if you play Retarded Running Horse in a browser:lol:.
If you look at it for a while and think about it, don't sparks kinda look like blurred circles?

But I have to say, lololer did an awesome job on that downed power line thing!:tup:
Interesting. I have also acheved this with rocket engines.
:tup:

Much impressed, 10/10!

Now I'm gonna build a Garrat:D
Last edited at 2015/02/18 16:40:40 by pnvv
I believe I saw a vid of this somewhere...
It's a lot more fun to drive than that lambo. Mostly because the engine is much more stable:D
I'm working on a motorbike powered by a smaller version. Since 3 inches of snow was enough to shut down the school buses for a week it probably won't take very long to get it on Algobox :D

I have also found the configuration I like the most is 4 or 5 chambers and at least 2 rotors. I learned that because I once built one with 3 chambers, and the rotor was 2-sided; it sucked. However if you have more you would theoretically get smoother power, but in reality it becomes unstable because of insufficient stroke. You get high rpm but it will blow up almost immediately :lol:
Last edited at 2015/02/18 18:16:49 by pnvv
*facepalm*

yeah... i'll do that.
I'll do a spedometer that switches between kph and mph. (And Mach, cause I felt like being silly.) It'll probably get added next update but I have tons of sh#t to do so that may take a little while.
I pick niether. Negative damping is what I like:D
It explodes if it runs backwards, you need to use the starter. It's kinda like your "ye olde" LCE, which will run really fast backwards... for about 1 second:lol:
Nice. But I must say, with sim.frequency at 400 and sim.limitangvel at +inf, the engine will spin at 300 rad/s and will gho a lot faster :D
no :lol:

It's not this one that has 30000 hp. If it did, I have a feeling the laws of physics would be torn to bits :devil:
Last edited at 2015/02/20 16:16:13 by pnvv
I like this very much! But I must ask you, how did you get thrust from a piston engine?
I had that skin for a while!
And I thought you were against high sim.frequency for engines :D

But I ran this at 450 hz, it has epic speed!
Last edited at 2015/02/21 19:56:32 by pnvv
Now I see. But I don't use high sim.frequency to cheat and get more power. I use it for smoother running. I can build an engine which will produce the same power at 100 or 200+ hz but I like 200 because it tends to run smoother.
Not a wankel, but close.

This is technically a 4-row "gerotor". In a wankel the rotor is usually triangular (Unless your name happens to be Jimmyfisherman). In this the rotor is circular but does not collide with the housing (sorry newton). It just has 4 points (made using circles) which collide with the housing, and all the things they're attached to do is give the spawned geoms something to hit. So, if this were made in real life, the rotor would be shaped like a gear.

If you found that difficult to understand, I'm probably going to make a scene explaining how it works. But my Algodoo is currently broken at the moment so that may take a while. :(
Last edited at 2015/02/22 00:04:23 by pnvv
:tup:

I only get like 50. My computer sucks...
These have been tried in real life before!

Here's a good site that explains them: http://douglas-self.com/M … leceng.htm
Last edited at 2015/02/22 04:16:38 by pnvv
You could just use driveshaft hinges. I used springs on a few of my old engines but I never was satisfied by them.
You made a dyno? Sweeeet!

I made one which takes torque and rpm into account, does some math and just displays it as a number. It's basically just a very noobish version of s_noonan's torque vs. rad/s machine.

But how did you calculate a torque curve? I gotta figure out how to do that.
I made one just like that once.

But you said that it overloaded your graph producer :lol:
Impressive m8!

There's a whole webpage that explains them: http://douglas-self.com/M … r/gear.htm
Wait, it overloaded your dyno? How did it do that? Mine handles it fine. (Mine's also a piece of crap.)
Very fuel efficient... not :lol:

At full throttle you can empty the tank in 15 seconds :)
Wait , what? It doesn't explode on my computer. And how to fly is in the scene.
I am very sorry. It glitches mine up too and I had to delete my config as well to fix it. In fact, it actually messed my game up so bad it would crash upon startup. I'm going to stop messing with my sph for now.
Last edited at 2015/02/24 17:55:13 by pnvv
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