very nice, sometimes the bullets jagged, i dunno if you got the shell-chamber idea from my artillery veichle, but thats so long ago so it does'nt matter. for an improvement, you could make the shells explodable.
for now, 7/10
i dont see much improvement, i could'nt aim either of the guns, the rate of fire was way to fast, making the ammotime short. the guy was shaking aswell.
2/10 from me, next time, let us see some real improvement
ok mate, i just think that it was very hard to control, otherwise, it was nice mechanisms.
if you could somehow make it more controllable, such as making the legs more synchronized or something, that would be nice.
well, my launch thingy didnt work very well, nevertheless, it was a nice concept, i liked the tracks and carts.
from me, 6/10 for that. if you can give me a working one, it will be better rated.
the bass did have a skin on it (click the scene-image to enlargen it, and you'll see) but w/e, 1 point lost is nothing to cry about
i also saved the bass-skin where i saved the other skins aswell, so propably somethings didnt come when you downloaded it
new version up aswell now!
not very good imo.
it didnt work very well to me, and the shells just jumped in every direction.
however, for some reason, i did like the look of the gun, and it wasnt very laggy. but for now, 3/10
very nice, it didnt jam to me neither, tough sometimes it stopped firing, but that could could be fixed by refiring.
nice simple design, good old traditional magazines, the shells jumped out when fired.
if you would've given me a more realistic firesystem, i would've given it 10/10. for now, 8/10
very nice indeed, slightly laggy, but not annoyingly. no bugs i saw, and worked just fine. perhaps change the flipper keys to left - right, but not a minus for that.
10/10
(where have you been hiding)
hmm not bad
the trebunchet was rather weak, and you could improve the balls track by setting the aim to 45 degrees (the ultimate angle whatsoever when it comes to firing any artiller/bow etc.) this is the furthest one can get a ball to go. a way to reload the trebunchet would be nice aswell.
@ chili
it is actually not laggy at all, i have reduced the gravity strenght like i did to my other ship, to simulate the objects sinking in the water, this makes it look laggy. if you improve the gravity strenght, it wont look laggy.
"This is not funny at all you terrorist."
there's gotta be 20 other scenes showing WTC getting hit, and over 100 showing other scenarios in which people died...
and you whine over this?