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You think america is the only english speaking country?
terrible...
Oh... my god.

You are a goddamn genius!

10 OUT OF FUCKING 10!!!!
Awesome:)

I loved the engine concept, although I'm philosophically opposed to scripting
Use the "Use as chain" option to make his skin out of rectangles, they wont let blood through as easily.
And?
Good job, no.1 rated on phunbox!
I liked the reloading mechanism, could be smoothed a lot though, they also tumbled alot when they left the barrel, often colliding against the tower sideways. Maybe reduce the speed of the shells, that might make it more stable and more likely to collide with the target.
Did you come up with the walking mechanism yourself?

instead of using lots of wheels, try and use only one with all of the pieces attached
Maybe make it so they have to have lived a certain amount of time before they can reproduce, simulating how they grow
All this one seemed to do was spasm
Argh... I don't understand how it works
So simple, yet brilliant!

I love you Para:love:
I've just spend several hours trying to make my own replica

It can't even hold 50kg... :/
Oh my god, this is... so cool.

Maybe if a BlueJaw hits 3 or more RedJumpers then the BlueJaw is killed, because the prey defends itself.

This will be so awesome if somebody figures out how to make them evolve.


And maybe make a new map, perhaps turn off gravity and make tunnels, as if from a top down view.

oh yeah, and 10/10
Last edited at 2009/07/25 01:07:23 by Ravenplucker
The only problem is how the shot doesnt spread. Try make the buckshot pellets overlap eachother, so when its fired they repel and spread.
I liked it, a higher rate of fire would be nice.

And stop blacking out everything! I want to see mechanisms.

And make something that presses the trigger, so we don't have to drag it to make it fire
Update to the latest phun
I just don't get how you come up with this stuff...
Thanks guys! :)
Oh this is brilliant. I made is all opaque to see how it worked.

Definately 10/10, I especially liked the hatch where the bullets entered the chamber.

:tup:
I am giving it a 1/10 because of the excessive emotes.
No mechanisms (aside from the simple piston) brings the score down quite alot. Since it's pretty much a thyme operated circle spawner I'm going to have to give it a 2/10.
This was recieved way higher than I expected.

(not that I am complaining, not at all!)
The circle behind it with the pistons is a really good idea...

*goes back to drawing board*

Oh yeah, and 10/10! :D
Aesthetics are all very well and good, but Phun/Algodoo is not an art game.

Forgetting the lack of mechanisms for the moment, I got a couple of tips for the artwork.

A lot of the time less = more. The gun looks too blocky. Steampunk is meant to involve very refined, yet primitive technology.

-It's very thick, slimming it down would make it look a lot better.

-Use more curves, currently it looks quite blocky.

-The jar of chemicals protrudes too much and ruins the shape, maybe incorperate it into the body?

-Try make the handle grip slop backwards a bit, for the same reason as above.

-I see you made an attempt at a mechanism near the end of the barrel. However, it looks too random. You need timed, ordered movements instead of the unpredictable gaps appearing.

-Adding small, pointless mechanisms (even if just a partially exposed rotating cogwheel) would make it look more functional and help fit with the steampunk theme.

All of that being said, I think the shading was done quite well, but the 3d effect was superfluous.
What are you confused about?
In what ways did you upgrade it?

Since, you know, you have a history of stealing other peoples scenes and giving yourself credit.
Last edited at 2011/01/10 03:44:23 by Ravenplucker
Idiot.
That's actually pretty cool.
I really like how you move the chain up, I might steal that concept :D

And also how the next bullet eject the shell of the last. Clever.
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