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Controls are quite confused, acceleration not doing what it should...
You really should use shadow textures on wheels and body...
Шариков ты можешь сгенерить сколько надо в одном лазере, зачем делать их 10? Да и много шариков не надо, просто надо увеличить плотность.
no comments too.
cool, if you flip-n-crash it kills ground;)
pretty laggy
Well, my first scene was tank too. But as you can see - it's a big difference. I think you should look at other's scenes first and then make something better and original. 5/10
Last edited at 2010/01/14 21:49:05 by Kilinich
Yea, it can be very good for wing since you can generate any force and completely simulate aerodynamics. It's possible to add flaps, interceptors, engine force, engine reverse in single device. Great!
btw- did you try to glue circles instead of fix them? You don't need any trick with geomID then. Just get (once) and set glued "body" property. Look at scene response.
And I've simplify speed calculation;) just add "g" force for spawning circle.
Very good quality. :tup:
Just add something do dig! 8/10
1) No problem with glue.
2) Body id changed, need to detect it via app.step
3) Depends on what you want to make - if we talking about RaUnit-alike stabilizer, adding gravity for spawning circles is exactly what you need to provide zero-affect on falling/moving. Why you need harder circles? Just add more angvel - it's unlimited.
Last edited at 2010/01/15 08:47:21 by Kilinich
Maybe you can make a trigger CD tray ?
Holy shoot. I expect you have only horizontal stability problem...
I think you should work more on leg movement trajectory...
Very good you make thruster by yourself but design is really outdated.
That type of beacons, density engines is not very effective.
Did you see many warnings in console? Do you know how to use e.normal variable?
So only 7/10 (for nice try).
btw, I've update wing kit so no leak anymore.
Can't make it work. I'll not vote till you fix it.
Ага, я понял в чем проблема - замени эти к-винги на последнюю модель из k-wing fly kit. Эти просто ломаются на скоростях больше 100м\с
1) Center scene on boat (or release camera from it)
2) add air friction to towed tank (about 500)
good but too simple for you. :P
Да было бы за что - я не придумал пока как эти таймеры красиво показать;)
ok, you use engine/wheels from kirovets, but why you need moving textures? You even didn't show them. :+
I like your creations, even if it's not realistic it's very stylish. ten.
Last edited at 2010/01/19 06:01:16 by Kilinich
Very very good! ten!
Juts two advices:
1) Always set "drawBorder = false" for all object in scene before save even if you have default option - other player don't
2) Running part of this tutorial kinda boring
fail. always copy textures into "textures" folder or subfolders.
2 screeno: I did, I just re-save it in phun for compatibility =)
You should give a credit to Messiah for his skyscraper I think. :tdown:
It's possible but really hard to make in phun... I'm not sure about it.
to RA2lover: I've update scene and fix crash-successful bug.
plus I've notice engine performance raise on fast PC.. I have to fix it.
2 LShome:
Brakes now stronger
I have backthrust in first versions but remove it to reduce complexity
Same with autopilot - scene is pretty laggy enough
NP with tanks - just drop carefully :P
Last edited at 2010/01/25 20:11:39 by Kilinich
Umm... I don't know what so cool in it.
Why just don't draw it in AI/Corel and put texture here?
What's wrong with textures and what's the point of that bike if you can't play it (because of lag)? 7/10 for insane job 8|
Last edited at 2010/01/25 20:43:43 by Kilinich
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