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Nice job with your marble race! :tup:
Cool! I also learned something new about Algodoo! :tup:
Great job with this! :tup:
It's blatantly obvious you plagiarized this from John Dubuc (MarbleRaced)... :tdown:
I wasn't expecting too much, but once I started playing it, the game was actually quite fun! :lol:
Cool! :tup:
The springs aren't really that necessary for the device to work, but it looks cool! :tup:
I don't think it is working for me... :(
What's better than a working car?

A car with a working transmission! :tup:
Who just ignored the description and just started pressing buttons? :lol:
If anyone wants to see a video of me completing the level, here it is: https://www.youtube.com/w … sjI66BYIxA
MountainDrew
Yeah, it's quite a classic. The only thing that would truly make this a reality is if Algodoo had sound. Please update this soon Algoryx... :)
icewolf153
I noticed a lot of people try to make Geometry Dash on Algodoo, but most don't automatically push the player across the map. I decided to put an end to that once and for all. :lol:
s_noonan
Does this work with Mac? That's the only problem I think I can encounter while using AlgoSound.
MasterGamer
Thanks! :tup:
O Hi
Nice! :tup:
Oh yes! :tup:
I don't think it is working, am I using it wrong? :(
Sorry, but which "unspeakable" should I subscribe to? (Or not subscribe to) :huh:
Last edited at 2019/04/06 01:01:13 by Ken3344
It's just 5 circles with different features. What do I do with them?
Nice job! :tup:
I like it! :)
PizzaLies
The marble has a script in the poststep.
(e)=>{
vel = [2, vel(1)];
keys.isdown("up") ? {
scene.my.jump == 1 ? {
vel = vel * [1, 0] + [0, 2.9];
scene.my.jump = 0
} : {}
} : {};
scene.camera.pan = pos + [0, 0.25];
scene.camera.zoom = 300;
App.GUI.playMode = true;
Tools.PanTool.SelectTool
}

You really need to worry about this:
vel = [2, vel(1)];
keys.isdown("up") ? {
scene.my.jump == 1 ? {
vel = vel * [1, 0] + [0, 2.9];
scene.my.jump = 0
} : {}
} : {}

The first line will make it constantly move right, vel(1) allows it to move up and down freely.
The if statement says that if "up" is pressed, check if scene.my.jump is equal to 1. Else, do nothing. If scene.my.jump is equal to one, make the vel go up, then make scene.my.jump equal to 0, else, do nothing.

The plane has this script in oncollide:
(e)=>{
scene.my.jump = 1
}

It basically says to make the variable equal to one.

This may sound complicated, so I might consider making a video explaining it! :lol:
dimayajonelcid
I don't see any triple spike areas. :s
s_noonan
I've decided to give Algosound a try, however, I am confused with your tutorial. I'm currently stuck at this step:

"Download and install Python, pygame, numpy, and gtts. See How To Download And Install Pygame On Python 3.6.0 On Windows 10 if you have any problems. I know the video is for Windows OS, but installation for other OS's is similar."

I am not sure how to get Python to use pygame and numpy in a way so I can use the scene that was provided to me. I'd appreciate if you can clarify that, as it is keeping me from using Algosound properly.
More people should know how to do this! :lol:
You know you can make the axles transparent right? :huh:
Nice Job!
You know CyanRyan, you can do this on YouTube, and get more people there than on Algobox. Plenty of people already are on YouTube and have seen great results. Also, you won't have to deal with Wild Bill's stuff. :)
Last edited at 2019/04/14 01:19:30 by Ken3344
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