just make the parts more dense. all your parts are the default 2 kg/m2
Which is a big nono when making engines lol.
you should make each part weight close to what they do in real life. for example select all the pistons and make them about 1-2kg which is 16 kg/m2 in your case
the heavier you make something the more stable it will be, but if you make it TOO heavy it wont be realistic.
You should be able to get twice the power of this engine at 200HZ if you change the weight of the parts.
Changing the weight of your parts makes the BIGGEST difference.
also turning down the friction and restitution (bounciness) helps too.
Last edited at 2015/10/07 22:21:45 by lethalsquirrel
This is extremely awesome! New scenes like this is why I still have hope for algodoo, that algodoo will never die or turn into nothing but marble scenes. I foresee you being a really good and popular algodooer. Keep it up!
pnvv: It was originally going to be a spring engine like the original scene, but I couldnt make it powerful enough and stay stable so I decided to make it a collide engine at the last minute.
I was gonna make it a spawn engine but that would have involved adding cams and such and I didnt want to deal with it haha. the scene already has way to many geoms
Last edited at 2015/11/01 02:00:15 by lethalsquirrel