-Ushia-AndPeriwinkle - The reason you restart at the start is because it requires considerably more effort to make. But, if I make a sequel, I will definitely consider your request and make a checkpoint system. Thanks for playing!
-Ushia-AndPeriwinkle - Maybe, next update, the difficulty could be decreased? I struggle in making my games easy, and if I make them easy, they suddenly become "too easy". It takes a while trying to find the right difficulty.
However, I have an idea for next update, which is a bomb tile that will remove anything <16 in its range.
a_bored_coder - My question is how did you make a +inf block????????????? Would not that be of infinite size? At least your Algodoo is safe. Try colliding two "X" blocks and see what happens...
a_bored_coder - Nice observation about infinite size. An earlier comment described exactly what happens when you collide two X blocks, the algodoo implodes
Whoisthis - Controls are WASD. If you want to retry, you must navigate to (in your computer) "Documents/Algodoo/onechanceonly.txt" and follow the directions in the file. Have fun playing!
a_bored_coder - That is so quick!!!!! A lot of other platforms are missing too. You're almost as fast as the Tower of Inception record (I cannot remember it)!
Ixcy - That's intentional, for testing purposes I think other people would complain if I did put mouse-based anticheat (since you can only play the game once), so that is why I left it like that
This scene has made my day after I lost two tournament chess games by touch-move (and opponent insisting to continue play after threefold repetition and accepted draw )
Now try to beat it legitimately with the following tutorial:
https://drive.google.com/file/d/1mcukQV1GaYwZUWg5_2-18eZP2pxF3FD1/view
Estimated Time to Complete: 0.5hrs given perfect run and default speed