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Nice effect.:tup:
lompilomp - I agree, this scene needs a lot of work.

lololoer - In real life this could be operated in batch mode as opposed to continuous operation. Even if that were done, the scene still has a number of flaws, as lompilomp mentioned above.
Good work. If you put flypaper on layer1, then you can get rid of those pesky flies flying around the pizza in the kitchen.
Last edited at 2014/01/08 21:58:45 by s_noonan
Yes, very user friendly. Might come in handy for police cars, Rudolf the reindeer, painful injuries, scary glowing eyes, or signage.
lololoer,

This is an old scene. Probably only those who subscribe would know that it has changed.
Good idea. Works well. My only suggestion is to rename the scene with something that describes the end product. I opened the scene and it wasn't immediately apparent what the modified spring was for. You do a good job explaining it on this page, but few people visit this page (about 7%, if the same people aren't hitting it multiple times). Maybe the scene can be named "Oscillating Actuator" or "Swing Spring" or "Push-Pull Spring" or "Push-Pull Mover Thing".

OK, so here's an idea for another scene. Have the spring length controlled by the rotation of a circle that is hinged to a box. Hinge works like a "Gumby" hinge. Connect two small circles with the actuator spring. Connect hinge box to one spring circle using a second "communicator" spring that relays the spring length to the actuator spring without the use of scene.my variables.
Last edited at 2014/01/10 22:22:02 by s_noonan
If you select any object, then you can fine position it with the arrow keys. If the hinge is not selected, then it will not move up and down with the arrow keys.
Done. Thanks.
Judging from the low rating, I suspect somebody has arachnophobia.;)
bugsbunny,

Thanks for letting me know.

Did you start the scene, then place the cursor in the center of the smaller pink circle, and then the hinge became visible, and then pressed the up or down arrow, and then the spring length changed? If this doesn't work, then please let me know where it failed.
Thanks guys.
Good.:tup:
F21 is named correctly. View factor F12 is the fraction of total radiation from surface 1 that falls on surface 2. View factor F21 is the fraction of total radiation from surface 2 that falls on surface 1. F12 * L1 = F21 * L2. If L2 = 2 * L1, then F21 will be F12/2. The method only works as long as the 4 laser beams contact the corners of the surface 1.

Hottel's method works on curved surfaces and also when a third object blocks some of the radiation. This scene doesn't handle curved surfaces or partial blockage, but it probably could if I used (6) elastic bands for strings.
Thanks.
Yes, it can be used for a sling shot. Also, if you make the beads frictionless, then you can use it for measuring the distance between things or around things (if no gravity). Since there are 100 equal spaces between the beads, then all you have to do is determine the spacing between two adjacent beads and multiply that distance by 100.

This scene uses a function named scene.my.makeString(numOfBeads, spacing). You can use it to make a string with any number of circles.

P.S. An easier way to make an elastic band is to create two circles and three hinges; (1) hinge at the center of each circle and one hinge stretched between the circles. Select everything and "Use as chain". After chain is created, select the chain and set hingeConstant to 100 or any value you choose.
Last edited at 2014/01/16 00:03:22 by s_noonan
"Paintsplosion" not "Paintsplotion"

Nicely done. I played with this scene for a while.

Reversing the script as follows,will speed things up:

roloc.siht.e = roloc.rehto.e

P.S. Scene now works faster. I forgot all about the materialName property.
Last edited at 2014/01/22 01:35:24 by s_noonan
Thanks.
Very impessive. This beats cutting diamonds in the backseat of a car.
Very good scene. :tup: :tup:
Sí, muy bueno.:tup: :tup:
In my opinion, programmers should not disable standard Algodoo functions or change user settings without giving the users a choice. I'm already a little pissed off because I'm using Windows 8. Don't add to the frustration.

O yeah, good scene, by the way.

P.S.
Regarding:
(a,b,c,d,f,g,ubnfbunjek)=>{a=(b/c)*(d-f)+(g/ubnfbunjek)}

I don't think the function can assign a value to the variable "a". I think the input variables are "read only".
Last edited at 2014/01/24 21:19:32 by s_noonan
Good idea, well executed. :tup: :tup:
If you want a harder game, just increase the simulation speed. You could add an easy/hard switch to the game that just changes the controllerAcc. You could also factor in the time to complete the game in the final score. My vote would be to leave it as is and let the users increase the simulation speed for a harder game. Why make an easy/hard switch when there is already one built in?
Chemist has an interesting point. Tilting a plane changes the ball acceleration. I made a model ball on a plane in case you want to try it. The one limitation that I see is that the rate of change of acceleration (jerk) is fixed when an arrow key is pressed, whereas in real life, you can change the jerk by changing the rate of tilting.
Last edited at 2014/01/26 14:45:46 by s_noonan
Xray - I'm with you on this one. I can't get the ball more than half way around and I think the variable gravity approach is more difficult. Count me out as far as making any "improvements".
Well done. It has better control, less objects, less code, and allows the user to change the rate of tilt like in the real game. :tup: :tup:
Nicely done. Very detailed. :tup: :tup: Maybe can use odometer.
scene.my.test = (a,b,c)=>{c=a+b}

> scene.my.test(1,2,0)
45000 ms: - WARNING - Failed to evaluate: c = a + b, Cannot set read-only variable: "c"
error
> scene.my.variable = 0
0
>scene.my.test(1,2,scene.my.variable)
78467 ms: - WARNING - Failed to evaluate: c = a + b, Cannot set read-only variable: "c"
error

Doesn't work on my PC. I assume you tried it on yours. I don't know what's going on.
Last edited at 2014/01/30 22:08:20 by s_noonan
OK, awesome. :tup: :tup: You are the king of PID.
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