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this is 100% really nice :)
This is REALLY NICE well made game! :) :tup: The only thing is that when I try to click on "Easy Mode", it tries to access a scene "Easy Mode.phz" which I do not have.
CPJChute - Difficulty 5 is still pretty good
very neat :tup:
Tried making a Mandelbrot set render (in Javascript) and got something really close to what you have:
https://ibb.co/nBH8P9j
explodes
Xray - When I get back (around 2hrs from now), I will put the texture back in the scene (I forgot that Algodoo does this) :bonk: :bonk: :bonk: :bonk: :bonk:
Xray - Should be fixed now! :tup:
Thanks Xray and s_noonan :)
Fun Fact: This is my thousandth comment :)
Last edited at 2024/04/30 01:05:02 by 42flowermaster
@CPJChute - (Q1) The buttons were in the scene, but algodoo crashed the moment I added them and decided not to go through all the work again.
(Q3) Legal moves were used, it worked but lagged the scene a lot everytime a move was played. If you want, I can add that feature again (there are definitely everything to fix)

@s_noonan - I used "Na2xb5" as an example because such a move notation would require legal move detection to determine the "a2" part because if this move were ever written it would require that the program determine that other knights on the a-file and 2-rank could move to the "b5" square. Since legal move detection is really slow, I decided not to implement this type of move notation.

I may consider completely deleting this scene and bringing it back in the future with (hopefully) faster move detection, this was just a test. Sorry for the confusion! :)
very nice render :)

Just asking, did you implement a zoom function for it without precision issues?
fling
a_bored_coder - a long time
Nice animations, very well made (I liked the cube loop) :tup:
CPJChute - progress counts! :)
Very nice game/10:)
PizzaGuy22 - Thanks for playing!

I had already attempted to make a chess engine a few times outside of Algodoo, so there was some code to replicate. The hard part was definitely translating all the bitwise operators and objects into Algodoo code, which is hard because it does not support those :bonk:

The way the pieces snap to the grid was by transforming the cursor position into a square index (a function in the script), and then transforming the square index into a position that is centered on the grid.

For legal move detection, the 0x88 board representation was really helpful because it made out-of-bounds checks much more efficient :)
CPJChute - Nice! I purposely made the next few stages like 10x harder each time :)
Completed the parkour, was very difficult (direction switch part was the hardest part)

Good game/10 :)
Last edited at 2024/05/12 02:40:07 by 42flowermaster
9000 (continuing the chain)
ElleryDeku - Pieces drag-drop using mouse while the simulation is running (no move tool or anything, it is scripted)
system.time (or system.tick) moment
Last edited at 2024/05/17 17:53:36 by 42flowermaster
square :tup:
Trash_bag9 - That is an amazing feature, will probably add it :)
CPJChute - nice
Leaderboard & Cool_S - Thanks for playing! :)
Leaderboard - Of course :)
BANE - That is really far for a small jump height (I do not think I got that far with 4 studs) :y
BANE - Second comment: if there were unlimited colors to fling through (there are limited difficulties), then there would be no end... :bonk:
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