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Squirl, you didn't offend me xD. I was just joking :lol:
Oh why did you delete my trolling? now this doesn't deserve a 10. :tdown:
xD
The dashboard is mine too xD
don't worry anyways
Squirl, you didn't offend me or whatever xD
i was just jokin' :lol:
Vaidas, i hope you don't mind me spamming this in 2 scenes of yours
I still don't like this type of "jets" because they're not as good as density ones.
But it's better than lethalsquirl's!
Oh I was sure you did one :lol: I meant the first one Jimmy did xD
Algodoo uses graphics cards. write "System.maxFPSPlaying = +inf" and "System.maxFPSPaused = +inf" and see the difference. mine runs at 70 fps, but my videocard is very bad (AMD HD3000 @ 700 MHz)
Tengo una version un poco mejorada de esta. queres que la suba o que te la mande de alguna manera? (skype, dropbox, mail)
listo. Pedí que vean esta version
EPIC train man! the textures are very pretty, and the wheel linkages and pistons can go fast without bugging too much. perfect work indeed!
10/10 :tup:
Oh I was thinking on something like this xD
i guess this is better anyways
algo3d is nowhere soon, so expect this in Golems or anywhere else :bonk:
Sure Justin. I was going to make one myself too
faytree: i guess it's quite hard getting there since 1/8 of the people in the old algobox times / phunbox rates. The browser needs a rate option!
There are two thinks i think you can improve quite much:
wankels don't use triangles but shapes similar to Reuleaux triangles (i guess you know that one anyways),
This is more of a collision engine than a spawn engine, because you're spawning the balls in only one place, while in most algowankels if you want to get juice out of it you have to let the ball get from the place where it's most compressed, to the place where it's less, and delete it there with a killer

Try that. i've done a lot of them, if you want check my quad-rotor or my CGear 2rotor or my redesign of pipe01's wankel or even my 1 rotor fuel wankel.
xD that's a lot to see, just look at the 2rotor and you'll get what i mean
I can't resist on commenting PORTAL in this type of scenes. it's stronger than me :lol:
nope, not the slowest
lololoer, he already did. It was some kind of dog that ended up limping xD
yeah, sometimes I post a scene too late or too early and it just goes unseen.
For example, have you seen the RPK? Only ngphil rated, and i posted and reposted it
I don't know, bit i still think that it's not too necessary to have a perfect epitrochoid for a wankel. the rotor doesn't touch the casing in most cases (in algodoo obviously) but it's ok anyways that you did a tutorial of this. I made them with a tracer, then made a polygon with the shape and ya, but I guess this is quite faster :tup:
Also gluing to the background/to another shapes is really bad since when you put a fixjoint and delete it, it bugs.
Also Xray, if you were doing mechanical things, then you'd understand why gluing is SO annoying! ;) No offense, actually I like the variety of (at least a little) complex scenes in Algobox, and I appreciate people like you, Steve, lololoer and all our thymers here. but normally, when you're doing scenes with 100 parts or more (car bodies, and such) and you glue them, then you attach some premade thing to it with a simple fixjoint and delete it, you get a bug
No sir, that's a dragster ;)
seriously, add it 5000 kg more because I've neveer seen something so fast :blink:
Yeah, collision engines are the easiest to do but normally have low power unless it is very heavy
The ejection actually gave me big headaches :lol: I had to almost calculate the angle of the mag thingy-that-impulses-the-empty-shells-down to make it work properly, otherwise the shells jammed the mechanism, or slowed it down and the pin didn't go forward
Yeah, at 200 Hz
anyways it IS fast
Nope, that's not semi automatic. i don't find any resemblance to a 1911 either
Nope. if you change zDepth playing/paused, you have to do something and undo it to make the effect visible
Whoa, so awesome :lol:
I have a dualshock-like controller and it works well with this scene although it uses the second analog as the accelerator. algodoo has serious problems at joystic controls
that's waht i mean
You have to undo after changing zDepth for it to change, try for yourself
Yeah steve you're right :lol: i have always preferred 100 Hz xD
What I mean is that maybe there're tracked vehicles in Algobox that go 3/4 the speed of this one but have 100 Hz, so this wouldn't be the fastest.
Besides I can make a 1200 Hz tank that goes to the speed of sound (xD) and it would be the fastest ;)
Anyways this is the best one i've seen so far. And I'm not trolling anyone if you thought so :lol:
Yeah, default should be 120 or more (at least you can change default)
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