Algodoo uses graphics cards. write "System.maxFPSPlaying = +inf" and "System.maxFPSPaused = +inf" and see the difference. mine runs at 70 fps, but my videocard is very bad (AMD HD3000 @ 700 MHz)
Sure Justin. I was going to make one myself too
faytree: i guess it's quite hard getting there since 1/8 of the people in the old algobox times / phunbox rates. The browser needs a rate option!
There are two thinks i think you can improve quite much:
wankels don't use triangles but shapes similar to Reuleaux triangles (i guess you know that one anyways),
This is more of a collision engine than a spawn engine, because you're spawning the balls in only one place, while in most algowankels if you want to get juice out of it you have to let the ball get from the place where it's most compressed, to the place where it's less, and delete it there with a killer
yeah, sometimes I post a scene too late or too early and it just goes unseen.
For example, have you seen the RPK? Only ngphil rated, and i posted and reposted it
I don't know, bit i still think that it's not too necessary to have a perfect epitrochoid for a wankel. the rotor doesn't touch the casing in most cases (in algodoo obviously) but it's ok anyways that you did a tutorial of this. I made them with a tracer, then made a polygon with the shape and ya, but I guess this is quite faster
Also gluing to the background/to another shapes is really bad since when you put a fixjoint and delete it, it bugs.
Also Xray, if you were doing mechanical things, then you'd understand why gluing is SO annoying! No offense, actually I like the variety of (at least a little) complex scenes in Algobox, and I appreciate people like you, Steve, lololoer and all our thymers here. but normally, when you're doing scenes with 100 parts or more (car bodies, and such) and you glue them, then you attach some premade thing to it with a simple fixjoint and delete it, you get a bug
The ejection actually gave me big headaches I had to almost calculate the angle of the mag thingy-that-impulses-the-empty-shells-down to make it work properly, otherwise the shells jammed the mechanism, or slowed it down and the pin didn't go forward
Whoa, so awesome
I have a dualshock-like controller and it works well with this scene although it uses the second analog as the accelerator. algodoo has serious problems at joystic controls
Yeah steve you're right i have always preferred 100 Hz xD
What I mean is that maybe there're tracked vehicles in Algobox that go 3/4 the speed of this one but have 100 Hz, so this wouldn't be the fastest.
Besides I can make a 1200 Hz tank that goes to the speed of sound (xD) and it would be the fastest
Anyways this is the best one i've seen so far. And I'm not trolling anyone if you thought so