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very clean (tried making similar one in Unity but its very stuttering) :tup:

There is one very tiny edge case:)
When the player is on the edge, he cannot jump because the laser in it is situated in the middle. A way to fix this would be to put lasers on the left, center, and right (or maybe this is intended behavior)
Last edited at 2024/05/22 19:47:11 by 42flowermaster
Nice game :tup:

I tried making a no checkpoint parkour, but the file got overwritten so I had to redo it. I guess making such a scene has no checkpoints as well :)
Last edited at 2024/05/23 15:51:19 by 42flowermaster
change: buttons are gone for now
(they will be back)
-Ushia-AndPeriwinkle - Thanks for the comment!

Promotion is not currently supported, making pieces move the right way was hard enough :)
They look all very useful (but maybe not rope tool) :) :tup: :y
Last edited at 2024/05/30 00:12:15 by 42flowermaster
NicNock - It does check if a move is legal when the move is made:
_ONMOUSEUP (when user makes a move) calls _LEGAL, and if true, calls _PLAY

Thanks for playing! :)
After 10 hours, finally finished this, good game :tup:
Last edited at 2024/06/06 20:57:17 by 42flowermaster
Completed:tup:

I would rate this Hard-Difficult if the last jump was removed (but it can still be done using super long jump techniques)
DANGA - A button could only be paired to one lock (and vice-versa). I am working on a new button system where a button can be paired to unlimited locks.

With this update, you can see the time of timed buttons on the top of the screen (and the timers stack if you press multiple at once), and there is a global button deactivator. Still testing it but will get it done :y
nice
UPDATE!
- Added buttons

BUG: The downwards one-way platform is buggy (but changing conditional to less-than works)
Xray - Algodoo crashed when I added those buttons (so I kept it that way), the text has been updated to reflect the changes :)
Last edited at 2024/06/12 15:31:51 by 42flowermaster
very nice :)
Amazing script to generate bounding box :tup:
very good walking mechanism (and script) :) :tup:
This is very very good project :)
I like circuits, so this is really interesting. Great project:tup:
Last edited at 2024/06/23 18:21:02 by 42flowermaster
Congratulations on making your first script (on mobile)! :y
Last edited at 2024/06/24 19:01:28 by 42flowermaster
Nugget123 - Well, the only way I could do that is detect the MOUSE_LEFT event, but there is no mouse on mobile. If there were a way to detect mobile mouse-up, (because onClick detects mouse-down events), holding the buttons could be detected, but I am not aware of such an option :(
Black360o - This project uses a lot of knowing when the mouse is being held down, and the reason that may not work is because there is no way to detect that on mobile (or at least not that I know of)... :bonk:
Last edited at 2024/06/25 16:24:56 by 42flowermaster
3rd comment!
Xhernull - It says in the scene that castling is not supported. Making basic legal moves was hard enough, so I did not even consider castling :)
This is a great project (noticed image.ppm in file explorer) :)

The only tool that I could use is VLC media player, but the picture changes everytime I open it. The first time it opened though, it looked really nice (mostly blue-ish) :tup:

It did not look anything like in the scene, so I assume the application I am using does not support .ppm. Every successive time I open this image, I see this glitch (that moves to a different location everytime I open it):
https://ibb.co/27bnctM
Nice scene :)

Found out a way to use Q:
(in onKey script of the box)

Replace the [ keys.isdown("q") ] part with [ e.pressed ], then wrap the entire block of code in [ keys.isdown("q") ] conditional
Last edited at 2024/07/03 04:12:37 by 42flowermaster
whatvaheck - For the game, it only assumes your age is four, for all the questions that come next. This is an extremely old project (and things have since changed), so I will probably not update this
thacked - Thanks for playing! :)

Later, I may update this scene just for the purpose of making the box that controls try count inaccessible (examples: move it millions of Algodoo meters away, put it in another layer, make it move away from mouse cursor) :*)
Had result of 124.9, this is great! 10/10

EDIT: 144.3 now:)
Last edited at 2024/07/15 16:14:53 by 42flowermaster
CPJChute - I found a PPM image renderer, and there is a red-green gradient. It does work :tup:
With 2.2.0b3, it had a maximum of 262.4 (Extreme)! The beta makes things a lot faster... :tup:
Last edited at 2024/07/15 23:23:16 by 42flowermaster
This is a really convenient FPS counter :tup:

I have a similar idea, but it does not use SimInfo (it calculates it). Can I please have permission to publish a scene (if that happens) with it?
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