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Yes. Good suggestion. Done.
Microwaving snowflakes is doable. Getting all of them and collecting the water is a little harder. Energy usage would be high.

Regarding the airport truck. The city bought it used and failed to take off the identification. What's a little bit harder to explain is how the snowballs are landing in a lake in the UK. The local residents are up in arms because the lake is getting seriously polluted.
Thanks
Works for me. Technically very good. Functionally good, not much different from polygon tool.
Last edited at 2014/02/18 10:23:46 by s_noonan
Don't worry about the -7. This happens because the scene temporarily creates a new object when moving the circle. You will get the 7 points back plus some more when the circle dies. If you get everything, then you score 1000 points. You can cheat by turning on gravity just to check it out.
I know... right. (you have to say it like a valley girl)
Last edited at 2014/02/16 21:15:56 by s_noonan
Good except (3) things:
1. Electron flow is opposite conventional current flow.
2. The battery electrolyte is low and needs to be topped off.
3. The steel post is being pulled slightly by the magnetic field created from the current.
Last edited at 2014/02/19 22:58:31 by s_noonan
Interesting effect. Well done.
lololoer - Regarding "I'm trying to demonstrate that it's possible to do with thyme scripting", I understood that, and you accomplished that very well. Regarding my comment about it not being much different than the polygon tool, I guess I was stating the obvious. I suggest you take it as a compliment.
Looks good. I did this experiment many years ago. This is what I recall:
I used carbon rods extracted from some D-Size batteries as electrodes. I used a wall adapter in place of the battery. I mixed the hydrogen and oxygen gas and then ignited it. The gas was very explosive.
I concur.
Thanks. Done.
Ok. Just plain awesome. :tup: :tup:
:tup:
Last edited at 2014/02/22 23:44:18 by s_noonan
Nice effects, well done.
Press the number keys. I didn't get this at first. I thought you made big numbers by using the arrow keys. At any rate, the scene works well and I like how it is constructed. Well done.:tup: :tup:
Yes kids, you too can kill anybody you wish just by labeling them a terrorist. No need for proof of wrongdoing, no need for a fair trial, you get to be judge, jury, and executioner. You are endowed with this gift just by being born in the USA (the greatest purveyor of violence in the world today). This automatically makes you "exceptional" and better than anybody else in the world. Stay tuned for future scenes like:

"Kill the Militants"

As a drone operator, you get to kill anybody you choose as long as you label them as militants after killing them. Bonus points for wedding parties and children collecting fire wood. You will get to carry out "surgical strikes" where civilians "hardly ever" get killed. Killing civilians is not a problem since their life is worthless compared to yours (since you are "exceptional").

"Jail the Enemy Combatants"

Jail anybody you wish indefinitely and without due process with little or no evidence of wrongdoing as long as you label them "Enemy Combatants". Use the Algodoo clone tool to create more labels if needed. Bonus points for Muslims. Use any one of several torture methods to extract "Quality" intelligence. If by chance you find out that someone is definitely innocent, keep them in jail anyway (to protect national security).
Score:5. This was difficult for me. Some of the younger users will probably do much better. :tup: :tup:
Very good. :tup: :tup:

Automatic gearbox with X does not work in v2.1.0 because flux capacitor needs adjustment.
Last edited at 2014/02/28 10:04:19 by s_noonan
Automatic gearbox now works well in v2.1.0. I noticed that both your and Kilinich's cars have improved performance at higher sim.frequency. My interpretation of this is that the inaccuracy at the lower sim.frequency is holding you guys back.
Last edited at 2014/02/28 10:07:07 by s_noonan
I respectfully disagree. Try running your car at sim.frequency = 10 Hz. I think that higher frequency is more accurate because it is using smaller time steps. It is similar to the fact that a high resolution image is more accurate than a low res image. If the scene was the same accuracy at all frequencies, then the behavior would be the same at all frequencies and the only effect we might notice is image flicker at low frequencies. In regards to "balls collide more ticks with the cylinder", this is probably true, but if you have 10X the ticks then each tick should have 1/10 the effect.
I think I understand what you are saying, but I am not sure if I agree.

I did an experiment with two concentric 1 meter diameter circles and plotted the final kinetic energy (gravity off, air off) of one circle as a function of frequency. What I found out was the kinetic energy at 1000 Hz was less than 10% greater than the KE at 100 Hz.

I came up with the following equation:

KE=A*2*ATAN(sim.frequency/12.18)/pi

where A is the KE at theoretically infinite frequency (which is essentially equal to KE @ 1000 Hz)
Regarding "I'd like to have that piece of code", there is no code, I just used the ShowPlot menu item and plotted kinetic energy vs. time. Everything you mentioned may be true, but I don't believe you will get more than 10% increase in energy from a spawned circle running at 1000 Hz than you will at 100 Hz. If you plot the position of a 1 meter circle being ejected from a vertical plane for a time span of 0.07 sec, you will see that the trajectory (gravity = on, air = off, sim speed = 0.01x) is more accurate at 1000 Hz then it is at 100 Hz. If you let the ball fall a few meters and hit the ground, you will see that the ball does not hit ground much further at 1000 Hz than it does at 100 Hz.
Yes. Thanks.
Don't need a driver if you have arrow keys.
Now I understand. If we had Algodoo's code, then we can see what's going on. Regarding "collision and spawn engines have more strength", more strength than what? I'm not sure what the comparison is against. Unless I hear otherwise, I'll assume "more strength at higher frequencies", in which case we both agree.
Score: 11
Since no time limit, patience helps.
Very good. Nice shading and detail. Runs well. :tup: :tup:
Yes, I'm a pushover.

Yes, she is attractive until you get close and see that here complexion is watermarked. She's a little self conscious about that.
Now I don't want to mention any names, but it seems somebody might be a little jealous. I guess I can understand that, since I would be a little jealous myself if somebody's dragster was much faster than mine. I'm sure it has nothing to do with the fact that my dragster is nowhere near the technical or artistic excellence of the unmentioned person's (K***nich) dragster.
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